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joesnuffy03

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    CMBB
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    IT

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  1. Anyone know how to start the game? I was trying to use the beta to see what needs to be done and cant get in.. I can start but it ask for a license to get in.. Any help on this would be great.
  2. Hey guys just wondering if there is a vague timeframe for the demo to come out? I saw it put into other post but no one seems to have started a post just about it. Thanks for answering in advance
  3. Then it doesnt become a strat game.. all it will be is who has the better untis.. good planning can overcome some obstacles.. Whats the point in controling half the squad you chose when with a feature that could be used you could control it all.. Hearing people say who cares about pause is rather frustrating.. having the feature wont hurt or distract from your game in any way.. if you cxan turn it off that is.. For those of us that would like to see it used I think it would be great to be able to command such as CM.. Now I know what people will say.. its not CM!! and I agree but if you see something that has worked wonderfully in the past why not implement it into another game like it? esp if alot of fanbase would like to see it.
  4. Yeah I can see it now.. and entire squad in single line formation side stepping trying to use a tree as cover.. Thats what I'm trying to get at.. is there going to be woods etc.. just something a squad.. not one man can hide in and not be seen by the enemy. Not sure how it would be done with LOS to 3D tree.. that would raise the GFX card specs alot, but an abstract would make it possible without taking away from any players. Or if its being considered at all. So far the game looks great.. A pause feature for large battles would be even better and I see that is being talked about in other post and this is the only 2 things I need to know before I go crazy about having to get this game on release
  5. Good question on the placement of troops.. will they be in the same spot everytime we play or does the engine place them randomly?? with knowledge to make use of foxholes etc..
  6. my thing is there is no way you could control a huge amoutn of untis without some sort of pause.. I know they may have great AI and all but still. When the .... hits the fan I would like to be able to tell my men to run voer and cut off an advancing group of enemies.. The maps are huge and I could see it being somewhat of a problem if the map is full of infantry and tanks etc.. FOr some of the smaller battle you may want to turn pausing off.. but give us the option so that when we go into larger battles we can pause and decide what we want the troops to do
  7. Bump ... Did we ever get an answer to this question .. of a feature of anykind being implemented in the multiplayer aspect of the game to allow more strategy. The "Bank" Idea sounds great.. or even a set number like every 2 min the game pauses ie Combat Mission. Doesnt have to be every 15 seconds or anything.. what would be even better is a user defined time.. so we could set it to every 3 min.. but still be able to change controls on the fly as the battle rages.. and then every 3 min make sure we have all the troops in the mix. I know alot has been said that it doesnt need a pause function because its not as fast pased as other clickfest games.. but how can it not get hard to control if you have a 5000 point buy system like in Combat Mission. You can buy alot of stuff with that.. and there is no way to control that fully without a pause feature
  8. Thanks alot.. also I was wondering about the ability to pick up weapons etc.. Lets say a squad with no training in gun placements wants to use an enemy Pak gun.. they kill or make all the crew leave the gun... Will they be able to use the gun as well as a squad trained in using it.. ? Sam question for a man picking up a bazooka etc..
  9. Also any screens of infantry able to get close to the enemy via cover.. etc
  10. Thanks for the response.. this is by far the best forum ive seen for a new game.. great response time on questions
  11. Sorry for delay.. something like infantry going through scattered trees.. enough so that an enemy unit would have problems losing them in the "fog of war" maybe a recon group.. that isnt seen because of being in a dense forest overlooking an enemy position.. or even have the recon squad in tall grass or the like
  12. Even if they dont Im sure i could always write script to hit the spacebar (pause button) at an interval.. but for those that dont know how to write .bat files it would be nice to add it into interface
  13. Why not just add the 60 sec pause feature for those that would use it.. everyone else can turn it off.. leave it as an option..
  14. Ive been looking at some screens and I have yet to see woods or the like for infantry.. From the screens posted it looks like tanks are gods in this ame without infantry able to hide and get in good AP shots.. I really want one of you to prove me wrong.. I really think other than that and the no 60 sec pause feature this will be my fav game
  15. Why not still give the option for 60 sec pause.. even if some wont use it? I love that about CM.. puts alot of strat into the game.. I dont see how you can plan all your moves in RTS the same..
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