Moon Posted August 14, 2006 Share Posted August 14, 2006 stone75, TOW does not attempt to simulate command&control and there are no command delays (well, tiny ones - when you give an order to a unit it usually stops for a second or so, but usually not longer), so the player has basically full control over what each of the individual tanks do. Martin Link to comment Share on other sites More sharing options...
David JJ Posted August 14, 2006 Share Posted August 14, 2006 Originally posted by Salkin: Is it possible to set difficulty level without nerfing realism? What I mean is can we play the missions with more or less enemy forces in them, thus making the missions easier/harder? //Salkin I may have missed this, but did Salkin's question ever get answered? Will there be a mechanism by which we can adjust the "difficulty settings" of a scenario to allow for weaker/fewer or stronger/more enemies or "better" troops (given my own often lack of competence)? Link to comment Share on other sites More sharing options...
stone75 Posted August 14, 2006 Share Posted August 14, 2006 Thanks for the response Moon. I can understand the leaving out of such combat methods in the scale of this games battle area. I do wonder though how it will effect early war scenarios. With the german 37mm being the main medium tank armement of the day and french tanks having reasonably thick frontal armour. I only hope it does not take away the advantage german tankers had with good coms. I thought CM.BB did a good job of recreating this german advantage. Thanks again....Steve. Link to comment Share on other sites More sharing options...
ComradeP Posted August 14, 2006 Share Posted August 14, 2006 David JJ: you can "edit" maps, but I'm not sure whether difficulty can be player configured in-game by standard. Link to comment Share on other sites More sharing options...
Moon Posted August 14, 2006 Share Posted August 14, 2006 Yes, there will be difficulty settings. I have yet to play around with them more (or wait until our webpage is all finished with more info) so I cannot really tell what the exact differences are. Martin Link to comment Share on other sites More sharing options...
David JJ Posted August 15, 2006 Share Posted August 15, 2006 Thanks Martin for taking the time. Link to comment Share on other sites More sharing options...
Megakill Posted August 15, 2006 Share Posted August 15, 2006 I can tell the difference. hard (realistic) - everything maxed out and realistic medium - you can switch off morale, player units have better accuracy easy - player units are tougher, enemy units are weaker, morale can be turned off Link to comment Share on other sites More sharing options...
RMC Posted August 15, 2006 Share Posted August 15, 2006 Megakill, He's asking about a difficulty setting that is in addition to the realism levels. He wants maximum realism in the combat, but he wants to be able to change the difficulty of the scenarios by adding/deleting forces, changing force quality, possibly making the AI smarter or dumber etc. Link to comment Share on other sites More sharing options...
Megakill Posted August 15, 2006 Share Posted August 15, 2006 Originally posted by RMC: Megakill, He's asking about a difficulty setting that is in addition to the realism levels. He wants maximum realism in the combat, but he wants to be able to change the difficulty of the scenarios by adding/deleting forces, changing force quality, possibly making the AI smarter or dumber etc. We will ship the game with a lot of modding opportunities and most probably open resources. You guys will be able to modify missions and probably (this is not yet final) specs of vehicles. Link to comment Share on other sites More sharing options...
Jussi Köhler Posted August 15, 2006 Share Posted August 15, 2006 Originally posted by Megakill: /SNIP You guys will be able to modify missions and probably (this is not yet final) specs of vehicles. MGs on Jeeps with nahverteidigungswaffe? Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 15, 2006 Share Posted August 15, 2006 Originally posted by Jussi Köhler: </font><blockquote>quote:</font><hr />Originally posted by Megakill: /SNIP You guys will be able to modify missions and probably (this is not yet final) specs of vehicles. MGs on Jeeps with nahverteidigungswaffe? </font> Link to comment Share on other sites More sharing options...
RMC Posted August 15, 2006 Share Posted August 15, 2006 Originally posted by Megakill: We will ship the game with a lot of modding opportunities and most probably open resources. You guys will be able to modify missions and probably (this is not yet final) specs of vehicles. So instead of a toggle between easy, medium and hard, the user gets to edit the missions himself? Interesting. I guess it depends on how hard the mission editing is. Modifying vehicles is a neat touch. Does the point buy system factor that stuff in? Is a Jagdtiger with 1000mm front armor still only worth 600pts? Link to comment Share on other sites More sharing options...
David JJ Posted August 15, 2006 Share Posted August 15, 2006 Originally posted by RMC: Megakill, He's asking about a difficulty setting that is in addition to the realism levels. He wants maximum realism in the combat, but he wants to be able to change the difficulty of the scenarios by adding/deleting forces, changing force quality, possibly making the AI smarter or dumber etc. Actually, I meant to ask exactly what Megakill answered. Although I do appreciate (but won't likely use) the otehr methods. Link to comment Share on other sites More sharing options...
ComradeP Posted August 15, 2006 Share Posted August 15, 2006 A jeep with a 54cm Gerat 041 would be impressive. Link to comment Share on other sites More sharing options...
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