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painting details


poesel

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I'm a bit stuck with my work on new models. Its at one of the very last steps: drawing the details on the texture (like hatches, lights, etc...). As of now I have simply copied the works from Marco and patched them on new material. But now I have something new and I'm afraid I'm not an artist at all.

So I'm looking for someone who would like to do that. I can provide pre-cut textures (UV-maps) with all camo-layers so that the final lookout is just a click away. Prerequisite for this 'job' is some skill at art and basic understanding of the Gimp.

I would really appreciate help!

Any takers?

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I don't mind Photoshop its just that I've set everything up with the Gimp (layers and such). I doubt that PS can read the Gimps native file format. So you could set it up by yourself for PS or youse Gimpshop. Gimpshop is a Gimp version with all menues renamed and reorganzied to closely resemble PS. You can find it here:

http://gimpshopdotnet.blogspot.com/

I'm uploading the files to:

http://dropteam.johalla.de/download/RA-H/

.xcf is the Gimps native file format. .blend is from Blender which you could use for a quick preview. There are also all current textures. If you drop them in the CZ3 mod directory you can see them in game.

You will see what is needed: there are next to no details on gun and turret, just the camo. All the nice hatches, ropes, doors and blinkenlights are missing.

Thanks for your offer!

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