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Area of Effect fire.


Chilibird

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With all of this talk about area of effect artillery, ect, I had an odd idea.

We know that we can set a weapon to fire x times in rapid succession. I presume that each shot is calculated individually. So in the case of a circular launcher, you could set the shot origin to the center of the turret, and the spread to a very high amount, and so each of the x shots coming out of the barrel would follow a seperate path. With HE rounds, you would have an effective area barrage piece.

Just a thought. I haven't tested it myself.

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  • 3 weeks later...

Yep, just a test. The Nebelwerfer from above can turn its turret 360° and has 300 ammo (medium mortar). MUCH too good.

I plan to put the launcher on the armoured truck which will have next to no armour, much less ammo, less than 7 missiles per launch and a turret without horizontal movement (you can make a non swiveling turret but DT still allows some lateral aiming, though).

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