ebitt Posted December 1, 2007 Share Posted December 1, 2007 I was attempting to modify the standard 1939 Fall Weis map to add the city of Belfast. I can add the city and as expected it has a value of 5. If I add the city as an Industrial Center it has a value of 10, but when a unit is placed there it can be upgraded but not reinforced. MPPs were available, so that was not the problem. It's hard to imagine that St.John's, Canada and Belfast were remote enough to justify the value of 5. It is also interesting that if you add St. John's as an Industrial Center its value remains as 5, but you can use it to place units from the Production Queue. I have a save file if that would be of any use. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 3, 2007 Share Posted December 3, 2007 Hi Ed, Yes please send me a file so I can take a look. Send to support@furysoftware.com Thanks, Hubert 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted December 3, 2007 Author Share Posted December 3, 2007 Thanks. I will send it later today. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 3, 2007 Share Posted December 3, 2007 Hi Ebitt, Ok it looks like the reinforcement problem has to do with Belfast being on a single tile with no adjacent friendly land tiles... in this case the game engine thinks that the unit is surrounded and thus the reason why it cannot be reinforced beyond 5. I'll see what I can do to perhaps correct this. For Canada the reason why St. John's is still at 5 is that Canada is a minor without a current connection to a major supply source, i.e. Ottawa is also at 5 so I am guessing that once the US comes on line, i.e. fully activated, the overall supply situation will change accordingly. Hope this helps, Hubert 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted December 3, 2007 Share Posted December 3, 2007 Originally posted by Hubert Cater: ...so I am guessing that once the US comes on line, i.e. fully activated, the overall supply situation will change accordingly.Firstly, that is exactly what happens. Secondly, you only 'guess'?!? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 3, 2007 Share Posted December 3, 2007 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted December 4, 2007 Author Share Posted December 4, 2007 Thanks. In the map I was planning to construct there would be more than one tile, but probably not surrounded. And yes, Canada does come on line but I still don't know why it is tied to US activation. We need an invisible road to England 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted December 4, 2007 Share Posted December 4, 2007 If it is essential to make Canada so well supplied then you could make it a major power and replace France as a minor nation. France doesn't normally last all that long anyway 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted December 4, 2007 Author Share Posted December 4, 2007 For France, sad but true. I was toying with an early cold war scenario (NATO vs Warsaw Pact) where we still had bases in France. I expect in the late 50's that France would be the unsinkable aircraft carrier that Britain became in the Great Patriotic War [ December 04, 2007, 08:15 AM: Message edited by: ebitt ] 0 Quote Link to comment Share on other sites More sharing options...
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