Moonslayer Posted November 24, 2006 Share Posted November 24, 2006 I have created a scenario of the Turkish invasion of the island of Cyprus. I have tried to put it onto cmods several times but have been unsuccessful so far. I would be happy to email anyone the zip or rar file if anyone is interested. At the moment I an still working on the Turkish AI so it is only really practical to play it 2 player or as the Turkish side. The Cypriot defenders don't do too bad a job without scripts but I will also be adding these when I can. I will update the scenario when I have sorted out the AI. 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted November 24, 2006 Share Posted November 24, 2006 Very interesting scenario. I have a solution for you : http://www.blog4ever.com/ In this french adress, you may create your own page, as I did. And this page allows you to upload your own files on your page, as a servor : so, you will be able to diffuse your mod. It need 5 minute to create a personal page, not complicated. It's in french but I can help you if wanted. So, if you want not create a page, you may indicate me a e-mail adress : I will contact you and you will send me your files for my personal web page, if you want. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted November 24, 2006 Share Posted November 24, 2006 Can mail it to me, i'll host it for you if you want. But cmmods is the better option tbh. It keeps all mods centralized at one download location. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 24, 2006 Author Share Posted November 24, 2006 Anyone know how to use cmmods then? I am getting a little jaded with it tbh. I can only assume that I am making some kind of noob mistake. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 24, 2006 Share Posted November 24, 2006 Not sure what the issue might be but perhaps you can try contacting someone over at CMMODS and they might be able to help? Alternatively if you detail what you attempted to do step by step here perhaps someone will see the issue and offer a suggestion? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 24, 2006 Share Posted November 24, 2006 I should add that it would be great to see your MOD successfully uploaded as I am sure many would enjoy taking a look including myself 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 24, 2006 Author Share Posted November 24, 2006 After some playing with my settings it turns out to have been a firewall issue (d'oh!) and so after a swift turning off of the offending item I have successfully uploaded 1974 Cyprus onto cmmods. The file is quite big as there are numerous graphical changes from the original (many thanks to the creators of those graphics... only a couple of which are actually mine!... I am VERY proud of the British scout car graphic so no knocking it please ) Anyway I hope some players are brave enough to download it and get some enjoyment from it. And I promise to continue working on the AI scripts... having a few issues with amphibious transports at the moment [ November 24, 2006, 04:57 PM: Message edited by: Moonslayer ] 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 25, 2006 Share Posted November 25, 2006 Just had a quick go at it, I enjoyed it. If you would like some new battle sounds, I suggest checking out the sound file in my Fortress America preview at cmmods. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 25, 2006 Author Share Posted November 25, 2006 I have added a few new sounds... national anthems and helicopters. I had toyed with the idea of putting in more modern small arms fire but decided the game's own versions were better than any I could find. However, I have been looking to d/l your 'fortress' mods and will probably do so this weekend. I have also found a problem with a couple of the scripts in my game and have corrected them already. I will wait to update the file until I have sorted out the Cypriot AI scripts first. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 25, 2006 Share Posted November 25, 2006 My battle sounds are all modern weapons, thwey sound pretty cool.. I mixed them using Adobe Audition, so give them a try! : ) I liked the helo sound you used, I mgiht have to steal that. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 25, 2006 Author Share Posted November 25, 2006 Be my guest I have now used a few of your battle sounds... they do sound pretty cool 8) 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 25, 2006 Author Share Posted November 25, 2006 New version of this mod is on CMMods now. Many changes in this version including some map alterations to be more accurate. Also I have altered the unit names and strengths to more accurately reflect the actual capabilities of the forces at the time. I have included garrison scripts for the Cypriots but have left Famagusta to fend for itself as historically the Cypriot National Guard (CNG) left Famagusta undefended as they rushed to protect Nicosia. The economics have been tweaked to give Cyprus a little more of a chance to defend itself and the initial Turkish positions make it very tough to flood the island with troops, quickly. The British are a little more 'twitchy' now and are more likely to enter the war on the side of Cyprus if the Turks look as if they are about to overrun all the cities. The game is much harder for the Turkish forces than in the original version and produces much more historical results (ie a stalemate result) more often than not. In the next version I hope to have the Turkish AI up and running. I have also put in a few new sound effects courtesy of Normal Dude (cheers). 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted November 26, 2006 Share Posted November 26, 2006 Very interessant scenario. You should try to realize now an hypothétical war between Turkey and Greece in 1974 (Egea see, Thrace,Cyprus, etc... : higher strategic level), with possible implication of GB. It would be fun 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 27, 2006 Author Share Posted November 27, 2006 Cheers, Fantomas, coming from you that is praise indeed Due to time issues I will probably stick to small scale conflicts like the cyprus invasion for my mods. I still have my WWII Africa mod in the 'pipeline' but feel I am unlikely to ever finish that one. I think my next project will probably be 'Invasion: Malta' based on Operation Herkules that was called off after the debacle of the invasion of Crete (another potential project). I have visions of an 'Invasion' series of scenarios 0 Quote Link to comment Share on other sites More sharing options...
fantomas Posted November 27, 2006 Share Posted November 27, 2006 I suggest strongly OPERATION MERCURY (Crête 1941) : a very good challenge 0 Quote Link to comment Share on other sites More sharing options...
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