ChrisND Posted November 11, 2006 Share Posted November 11, 2006 I love the 1.05 changes to Fall WeiB, especially the random war-entry scripts for AI games. I would suggestion including the entire batch ofth em as well for all games, but with their default FLAG as 0. Also, another script set I have trying out in my fortress europa is dynamically stable country activation %. Basically, this works by having each country have a 5% of having a 1-5% towards the Axis/Allies. The resulting effect is minor shifts in leanings, but usually not by much. It also helps to mask diplomacy efforts. 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted November 11, 2006 Share Posted November 11, 2006 I like that idea - its hides diplomacy, so you can't really besure what is happening. And as you said - a 5% of an event is just a once a year event, on average. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 11, 2006 Share Posted November 11, 2006 This is a good idea and should also be backed up with many more specific changes to activation based on choices made by both sides in the war. Every declaration of war should have political consequences and affect both potential allies and enemies alike. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 13, 2006 Author Share Posted November 13, 2006 Here they are. Sweden, Iraq, and Norway are not on the list due to convoys. Spain may be taken off too b/c of their relationship to the Axis Minors. { #NAME= USSR->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 4 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= USSR->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 4 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Iran->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 23 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Iran->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 23 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Morocco->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 30 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Morocco->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 30 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Portugal->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 34 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Portugal->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 34 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Turkey->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 43 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Turkey->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 43 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Switzerland->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 40 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Switzerland->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 40 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Ireland->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 25 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Ireland->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 25 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= USA->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 3 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= USA->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 3 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Italy->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 6 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Italy->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 6 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Bulgaria->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 13 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Bulgaria->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 13 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Benelux->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 12 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Benelux->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 12 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Canada->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 14 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Canada->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 14 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Denmark->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 16 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Denmark->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 16 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Finland->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 19 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Finland->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 19 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Greece->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 20 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Greece->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 20 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Hungary->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 21 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Hungary->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 21 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Romania->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 36 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Romania->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 36 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Spain->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 38 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Spain->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 38 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Syria->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 41 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Syria->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 41 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Vichy France->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 44 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Vichy France->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 44 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 2 [2] [100] [1] } { #NAME= Yugoslavia->Allies (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 45 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [2] #VARIABLE_CONDITION= 5 [1] [100] [0] } { #NAME= Yugoslavia->Axis (Random) #POPUP= #FLAG= 1 #TYPE= 2 #AI= 0 #COUNTRY_ID= 45 #TRIGGER= 5 #DATE= 1939/09/03 #ACTIVATION= [1,5] [1] #VARIABLE_CONDITION= 5 [1] [100] [0] } 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted November 13, 2006 Share Posted November 13, 2006 These are nice, cheers. As a slight adjustment maybethese could be modified to take account of natural political leanings. Nations with fascist leanings could have a 6 or 7% chance of moving toward axis alignment with only 4 or 5% chance of moving towards the allies. Obviously the reverse situation would occur if the nation was a non-fascist-sympathetic state. Also it would be interesting to add in changes due to countries surrendering. So if germany defeats a tough country like the USSR then many of their sympathisers may increase their readiness. 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted November 13, 2006 Share Posted November 13, 2006 Moonslayer!... 'By Jove, i think you've got it!' . You have my vote on your idea!, as far as im concerned it should be incorporated into the next patch!. 0 Quote Link to comment Share on other sites More sharing options...
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