ChrisND Posted November 7, 2006 Share Posted November 7, 2006 I seem to be doing something wrong. My custom bitmap files take up a huge amount of space compared to the default SC 2 files. For example, the default 3d_sprites is about 4.5 Mb in size. One of my custom 3d_sprites files, with 2/3 of the sprites ERASED is 12.7 MB! How do I cut down on the memory size? 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted November 7, 2006 Share Posted November 7, 2006 Im no expert on this, but it seems to me that possibly the resolution of your images might be quite high,...therefore, then using up a lot of memory storage space. Is there a way to redo the same image at reduced resolution?. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 7, 2006 Share Posted November 7, 2006 Normal Dude, take a look at the quality of the bitmaps you are saving... my guess is they are 24-Bit high resolution. All the bitmaps in SC2 are saved as 8-Bit thus reducing their size as you have noticed. What I would suggest is working on all your *originals* in 24-Bit, i.e. 16 million colors+, and then when you are satisfied convert them to 8-Bit, only 256 colors, for your final mods. I would still hang on to the originals though if possible in case you need to redo portions of your bitmaps. I only mention this as when reducing to 256 colors you sometimes lose a bit of the quality depending on how detailed it originally was but for the most part it is not noticeable. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted November 8, 2006 Author Share Posted November 8, 2006 Cool. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.