ebitt Posted May 1, 2006 Share Posted May 1, 2006 I am experimenting with a view to creating a larger map of Europe. I used PaintShop to edit one of the Land+Sea tiles. The tile looks fine on the palate, but when the new campaign is loaded, the old tile appears as a grey image under the new image I painted. I tried to make foreground and background identical in the edited tile, but image of the original tile still appears (grey). Any ideas or suggestions. Thanks 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted May 1, 2006 Author Share Posted May 1, 2006 This is a picture of what I see in the editor. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 1, 2006 Share Posted May 1, 2006 Ebitt, it looks like you have not edited the corresponding 'national_tile_sprites.bmp' file. You can either edit this file to match the tile sprite changes you made or play your customized campaign without national tile colors as this is a selectable option. 0 Quote Link to comment Share on other sites More sharing options...
Moonslayer Posted May 1, 2006 Share Posted May 1, 2006 According to the manual: #CUSTOM_BITMAPS= 0 If you set this to 1 then you will be able to use custom bitmaps. You will need to create a Bitmaps subdirectory within your custom campaign directory for your customized items. The game will then use these customized items instead of the default bitmaps. A warning message will let you know if you have done something wrong when attempting to load a campaign set for custom bitmaps. Maybe you have forgotten to do this? Or you could listen to the man himself and ignore a slow-typing-nobody like me 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted May 1, 2006 Author Share Posted May 1, 2006 The edited tile_sprite.bmp is in a folder named Bitmaps under the Campaign folder for the test campaign. The Custom_Bitmap is set to one. Sometimes a slow hand is fine 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted May 1, 2006 Author Share Posted May 1, 2006 Hubert Cater wrote: ...it looks like you have not edited the corresponding 'national_tile_sprites.bmp'...You are correct. I didn't think to check that. Thank You 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted May 2, 2006 Author Share Posted May 2, 2006 Editing the national_tile_sprites.txt did the trick! I guess the moral of the story is that if you edit tile_sprites.bmp they you must make the same changes to national_tile_sprite.bmp and light_tile_sprites.bmp. Thanks for the help 0 Quote Link to comment Share on other sites More sharing options...
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