Marwek77 aka Red Reporter Posted January 9, 2008 Share Posted January 9, 2008 If you have for example recon company and tank company they don't communicate together. When recon spot enemy, they don't tell this to the tank company doesn't matter how close you put them... Why? Thanx for help. 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted January 9, 2008 Share Posted January 9, 2008 Are you sure? Even after a few minutes? 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted January 9, 2008 Share Posted January 9, 2008 Maybe the tank and recce coys don't have a common HQ unit? Also, what types of comms icons do they have in use? Radio, the FBCB2ish thing? Watch out because sometimes I have seen dismounted troopers without they radio comms available. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 10, 2008 Share Posted January 10, 2008 Maybe you need a Battalion HQ unit in there to spread the news between the two companies? 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted January 10, 2008 Author Share Posted January 10, 2008 Hello, its working ONLY when you have companies from same battalion and battalion HQ somewhere. But its not working, when you use independent companies... Is it in real life also like in the game that they don't share information? I think this need to be changed. On Syrian side there are only independent tank companies and they have absolutely no information about what's going on on the battlefield... 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted January 10, 2008 Share Posted January 10, 2008 If i remember well, this is the reason to "purchaes" entire formation in quick battles or building scenarios instead of individual units. Excuse my english... 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted January 10, 2008 Share Posted January 10, 2008 Originally posted by Marwek77 aka Red Reporter: On Syrian side there are only independent tank companies and they have absolutely no information about what's going on on the battlefield... This is a very good point. IMHO the whole C2 think was a good idea but poorly implemented. You should be able to attach a unit from one formation to another formation, either in the setup phase or in the scenario editor. You should also not have to have the battalion commander on the map for a measly company action just to act as a bridge for communication between units. If a higher echelon commander is not on the map the game should assume all C2 methods other than voice/hand signals are green. In other words, if the highest level commander on the map is a company HQ, they should be in radio/PDA contact with the off-map battalion HQ. Currently things like battalion sniper teams aren't simulated properly, as they could easily be attacked to a company or even a platoon for a particular operation. As a solid example, say you want the battalion JTAC team on the map but not the battalion HQ because the action is only a small affair involving an understrength company. At the moment, the only way to do it is to put the battalion HQ in a reinforcement group that arrives after the end of the battle (i.e. never). If you do this, however, it takes a lot longer for the JTAC team to call in support because they have a broken C2 connection with the battalion HQ. [ January 10, 2008, 02:44 AM: Message edited by: Cpl Steiner ] 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted January 11, 2008 Author Share Posted January 11, 2008 Exactly. There is only one possibility at the moment: the player is the highest HQ So if your recon see something, you decide where to move your tank But i must say i like the C2 think and hope it will be corrected later... 0 Quote Link to comment Share on other sites More sharing options...
Chelco Posted January 11, 2008 Share Posted January 11, 2008 When we assemble mix and match forces for an scenario, the engine should consider non-organic units as attached to the highest HQ unit on map. We are getting now sorta WITHCON, rather than OPCON. 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted January 13, 2008 Author Share Posted January 13, 2008 We just need to wait if it will be changed or not. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 14, 2008 Share Posted January 14, 2008 Good discussion. The intention was to have a separate phase where different sub units could be cross assigned (attached) to other formations. This would make new C2 bonds, though they wouldn't be as efficient as the Organic links. Unfortunately, this is one of about 2000 features we've had to push off to another day Too many things to do, far too little time to do them in. As for the Bn HQ being mandatory... this is only true if you have direct attachments of that Bn HQ present. Otherwise you can delete the HQ. This is not ideal, I agree, but it's a current limitation of the code. Again, this is something that we hope to have fixed in the near future. Steve 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted January 14, 2008 Share Posted January 14, 2008 Good news, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted January 14, 2008 Author Share Posted January 14, 2008 Great. As i said, we need to wait and you need more time. This game is can be only better and better Thank you Steve. 0 Quote Link to comment Share on other sites More sharing options...
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