Tactical Wargamer Posted August 2, 2007 Share Posted August 2, 2007 OK maybe I missed something but how does one play WEGO turn based scenario head to head? Please tell me I am wrong in thinking that is only offered in acrade mode (RT) If so would it be possible to have a variable RT option to at least slooooow done the turns. Love the idea of future add-ons/patchs being coop! 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 2, 2007 Share Posted August 2, 2007 unfortunately 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 2, 2007 Share Posted August 2, 2007 PBEM! 0 Quote Link to comment Share on other sites More sharing options...
metalbrew Posted August 2, 2007 Share Posted August 2, 2007 You can play WeGo with 2 player games by using the PBEM feature. PBEM doesn't mean you must use email to transfer the files so if you're playing on a LAN or Internet you can use file transfers instead of email. TCP/IP mode is RT only. I don't think that it's a great solution but it works. [ August 02, 2007, 05:23 PM: Message edited by: metalbrew ] 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 2, 2007 Share Posted August 2, 2007 PBEM isnt the same. i never managed to like it... 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 2, 2007 Share Posted August 2, 2007 sorry for the double post, but i need to make that clear. i "could" stand the pathfinding, tac ai, etc what not if there would be TCPip WEGO. both players are affected. for me "personally"!, its the most horrid exclusion. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 2, 2007 Share Posted August 2, 2007 Yes, everyone has their own pet peeve or favourite feature to include... 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 2, 2007 Share Posted August 2, 2007 iam quiet lucky that i dont want syrian air or so, thats a much smaller lobby 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted August 3, 2007 Author Share Posted August 3, 2007 IMHO I find it very strange that this option has been removed. File transferring........wow I just purchased a low budget matrix game that the one man designer mentioned the exact same solution (reasoning being he could not afford the programming time to do TCP/IP) :)File transfer is a little old for a modern superiour wargame such as battlefront. That being said I'm sure this is something that will be implemented as a simple feature fir the future. Great New engine from Battlefront. I can't imagine how exciting the improvements are going to be over the next year or so!!! 0 Quote Link to comment Share on other sites More sharing options...
lassner.1 Posted August 3, 2007 Share Posted August 3, 2007 The fact that TCP/IP WEGO was not included strikes me as dropping some level of support for WEGO. I know that some supporters of WEGO have been unreasonably savage on the boards. But I wish that some respect would be shown to those of us who are strictly turn based players, and who want to see, most especially, TCP/IP WEGO implemented. We are not some sort of fringe persuing our own "pet peeve or favourite feature," but, rather, a mainstay of support for hard core wargames such as CM:BB, CM:AK, *and* CM:SF. The thing that keeps frustrating me especially is this assertion that I keep reading some people make on these that "if WEGO lovers only played RT they would like it." I can assure you that most of us have tried RT and there are good and sound reasons *not* to like it, as a matter of preference in wargames. I cannot stress enough how much a desire CM:SF to have the possibility of TCP/IP WEGO. I hope that when other fixes Steve and Charles deem more important are completed, they will restore this key element to the game. At this point I am so frustrated by the lack of TCP/IP WEGO that I just *repurchased* CMBB and CMAK (the disks were among many that got destroyed when I moved last) in order to be able to play again, since it does not seem that TCP/IP WEGO will be making an appearance any time soon in CM:SF. Sigh ... 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted August 18, 2007 Share Posted August 18, 2007 bump 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted August 18, 2007 Share Posted August 18, 2007 Originally posted by RCMP: OK maybe I missed something but how does one play WEGO turn based scenario head to head? Please tell me I am wrong in thinking that is only offered in acrade mode (RT) If so would it be possible to have a variable RT option to at least slooooow done the turns. Love the idea of future add-ons/patchs being coop! Well apart from the PBEM / Save to network features already covered you can still play hotseat if you are both in the one location. 0 Quote Link to comment Share on other sites More sharing options...
C'Rogers Posted August 18, 2007 Share Posted August 18, 2007 PBEM isnt the same. i never managed to like it...Yeah I am in the same boat, PBEM was never of any real interest, and TC/IP was always how I played. I am actually more upset by the fact that there was what seemed like a million threads on whether or not PBEM would make it in while the fact that WEGO TC/IP was being left off didn't get mentioned. Like the original poster I didn't actually believe at first that it wasn't there. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted August 18, 2007 Share Posted August 18, 2007 Yes I think we all "assumed" (which of course makes an "ass" out of "u" and "me") it would be there. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 18, 2007 Share Posted August 18, 2007 oh, the WEGO threads are all back again. we dont forgett :mad: ( ) hehe, seriously... Yes I think we all "assumed"... i "assumed" for sure after i read "features RT as WEGO play mode" i never saw the tcpip WEGO thingy mentioned in a thread prior to release, so it hit me pretty hard. now i have a vs. the AI game in fact... EDIT: and i dont have to tell about the AI in the game at the present state 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted August 18, 2007 Share Posted August 18, 2007 Well with Tom appearing to bump all the WEGO / TCP/IP threads, I'm sure it will stir the pot again. 0 Quote Link to comment Share on other sites More sharing options...
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