fireship4 Posted July 27, 2007 Share Posted July 27, 2007 Im playing the tutorial (I had heard there wasnt one) but Im finding it hard to lay suppressing fire down in this mission as when i click "target", then on a building, etc. it marks it sometimes many metres infront of the intended target... I'm 99% the units have LOS too 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted July 27, 2007 Share Posted July 27, 2007 From the manual: "Area targets always “snap” to the underlying action grid in CMSF" I guess they needed this feature to prevent unrealistic targetting to bypass the relative spotting. Relative spotting doesn't make much sense when you can simply order a unit that can't see a specific target to fire at the ground exactly underneath said target. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted July 27, 2007 Author Share Posted July 27, 2007 but it means I cant target a specific house etc! An d soldiers have radios over which basic targets can be given! And - what about a platoon which has spotted a target but does not want to hit it directly? [ July 27, 2007, 04:56 PM: Message edited by: fireship4 ] 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted July 27, 2007 Author Share Posted July 27, 2007 Here is an example: (where the cursor is where I clicked). Note this is QB not the mission mentioned in the title so the problem is not mission-caused i think. 0 Quote Link to comment Share on other sites More sharing options...
Lio Posted July 27, 2007 Share Posted July 27, 2007 What difficulty are you playing at? If you are playing vetran or elite there wont be a instant datalink between units. That means if unit A have spotted a enemy and unit B hasent yet. Then it will take time for A to relay back that it have spotted a unit etc. That means unit B will act as if the enemy A have seen wasnt there. Keep your line of communication intact i guess that might be your problem. 0 Quote Link to comment Share on other sites More sharing options...
Lio Posted July 27, 2007 Share Posted July 27, 2007 Hmm ahh ok that do look a bit odd ill give you that. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted July 27, 2007 Author Share Posted July 27, 2007 I dont think thats the problem - you should be able to lay down suppressive fire on suspect buildings, no question. Its essential. You dont need to have spotted anything to do that... Im thinking its not a feature but a bug. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted July 27, 2007 Share Posted July 27, 2007 Well, the area fire should definitely NOT snap back such a large distance as shown in your screenshot. In the games I've played that distance was usually within 5 meters. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted July 27, 2007 Author Share Posted July 27, 2007 Another example showing a unit with clear LOS not being able to target a building.... I did actually manage to get it to target the building but only by clicking randomly around. I have run in a few resolutions from 1024 to 1280 btw this happens at close range too, tried to target a building 100m away same thing. On this map they are all behind walls granted but shouldnt make a difference as LOS is clear. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted July 28, 2007 Author Share Posted July 28, 2007 Final example. I think maybe the problem arises when trying to target buildings. Somehow reminds me of batman... 0 Quote Link to comment Share on other sites More sharing options...
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