joblue Posted July 30, 2007 Share Posted July 30, 2007 Is it possible to disembark passengers at the end of a string of waypoints. It seems that the "dismount" command is greyed out, and only becomes available after a vehicle stops. I have RTFM, especially page 64, but it didnt shed any light on this. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 30, 2007 Share Posted July 30, 2007 Try giving your on-board grunts a movement command, they should then disembark themselves as soon as the vehicle stops. Cheers fur noo George Mc 0 Quote Link to comment Share on other sites More sharing options...
Bonxa Posted July 30, 2007 Share Posted July 30, 2007 Yeah, works just like in CMx1 if that is familiar. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 30, 2007 Share Posted July 30, 2007 Yes, to elaborate: Give your vehicle a movement order to get into position for the drop, then while its driving give your troops a movement order to go to once the vehicle stops and they will disembark once the vehicle has stopped. 0 Quote Link to comment Share on other sites More sharing options...
Cavtroop Posted July 30, 2007 Share Posted July 30, 2007 The problem with this (at least in WEGO), is if you have a vehicular movement that takes less than 60 seconds. Lets say you have to move a Stryker 50 meters then want the inf to debark, and assault a house. Assuming the movement takes only 25 seconds, you have to wait 35 seconds to your next orders phase to get the inf to do what you want. Any way around this? 0 Quote Link to comment Share on other sites More sharing options...
Morjit Posted July 30, 2007 Share Posted July 30, 2007 Plot the movement for the Stryker and the infantry before you hit go. As soon as the vehicle stops at the end the guys will get out and go right to their waypoint. Originally posted by Cavtroop: The problem with this (at least in WEGO), is if you have a vehicular movement that takes less than 60 seconds. Lets say you have to move a Stryker 50 meters then want the inf to debark, and assault a house. Assuming the movement takes only 25 seconds, you have to wait 35 seconds to your next orders phase to get the inf to do what you want. Any way around this? 0 Quote Link to comment Share on other sites More sharing options...
Cavtroop Posted July 30, 2007 Share Posted July 30, 2007 Ah, so you can plot the inf at the same time as the Stryker - and the inf won't dismount before the Stryker starts to move? Have to give this a shot, thanks for the tip! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 30, 2007 Share Posted July 30, 2007 And, if you time it right, you can order your dismounts to go to the vehicle and embark, while giving the IFV a pause command, then a movement order and the infantry will board, then the vehicle will drive off. 0 Quote Link to comment Share on other sites More sharing options...
Cavtroop Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Vergeltungswaffe: And, if you time it right, you can order your dismounts to go to the vehicle and embark, while giving the IFV a pause command, then a movement order and the infantry will board, then the vehicle will drive off. Magic I tell you, Magic! 0 Quote Link to comment Share on other sites More sharing options...
joblue Posted July 30, 2007 Author Share Posted July 30, 2007 great help, thanks! 0 Quote Link to comment Share on other sites More sharing options...
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