kampfjager31 Posted March 1, 2007 Share Posted March 1, 2007 Will the game included bunkers connecting tunnels and fighting positions? Will units that lack firepower be able to fight, then withdraw to underground bunkers to escape. I hope this would be in the game. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 1, 2007 Share Posted March 1, 2007 Bunkers yes, trenches yes, tunnels no. Putting aside the massive technical and UI problems of making tunnels (and they are huge), they really aren't necessary. It's not something that should be expected, frequently at least, in the average combat situation. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted March 2, 2007 Share Posted March 2, 2007 Well Steve if you do an Afghanistan module you better figure it out because its common in the mountain regions!!!! 0 Quote Link to comment Share on other sites More sharing options...
undead reindeer cavalry Posted March 2, 2007 Share Posted March 2, 2007 they seemed to be popular in Lebanon. i strongly suspect that they are popular in Syria as well, especially around Damascus & the Israeli border. IMHO it would be crucial to get realistic ATGM strongpoints that include fallback underground positions. IMO that's one of the obvious counters to heavy combined arms forces that have strong air arm. can bunkers be underground? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 2, 2007 Share Posted March 2, 2007 I can't see BFC going through the effort of constructing massive underground tunnel complexes to 'fight' in. I could imagine a team disappearing at the edge of a 'hole in ground' doodad and emerging someplace else later. Sound familiar? Let's recall the history of CMBB's experience with the 'sewer movement' command. When the game was still in Beta board members hounded them to include sewer movement for Stalingrad scenarios. After much labor on BFC's part sewer movement was finally included - the members gave it a try - saw the results - made a small disgruntled "pheew" sound - then never touched the 'sewer movement' commmand again. 0 Quote Link to comment Share on other sites More sharing options...
undead reindeer cavalry Posted March 2, 2007 Share Posted March 2, 2007 i admit i have never used sewer movement i could live with an underground bunker connected to firing positions with deep hard-to-detect trenches. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 2, 2007 Share Posted March 2, 2007 It's not gonig to happen. Even the "warp" design from CMBB's sewer movement is out of the question. The coding and testing effort is simply not worth it to us. Mostly because Mikey is correct... I don't think anybody used it (or at least not enough to make it worth doing again). This sort of complex of tunnels and bunkers is only encountered when the defenses have been purposefully constructed in such a way (obviously). Lebanon is not Syria. Lebanon is a tiny chunk of land with only one obvious place for their most likely enemy (Israel) to come from. The effort, therefore, was well worth it since that was the only logical place for Hezbollah to fight. This is not so for Syria. An attacker could, for the most part, easily bypass a strong complex without much difficulty. Now, I am not saying that the Syrians wouldn't construct complex defensive structures the way Lebanon had, but I think that in the Big Picture they would be rare and not all that relevant to CM's type of combat. Plus, the main purpose of the tunnels was to withdraw and resupply, two things which really aren't relevant to a firefight battle. They serve a more operational purpose which is outside of CM's scope. Steve 0 Quote Link to comment Share on other sites More sharing options...
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