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Massive vehicle collision bug in 1.06?


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While attempting to play the "Meeting at high altitude" scenario, I was astounded to see Strykers actually driving completely through other strykers.

I had forgotten that I had given a pause order to the lead stryker and ordered the one behind to 'move'to a point ahead of the lead vehicle.

This second stryker proceeded to drive right through the paused vehicle and out the other side!

I have retried this scenario but am unable to take screenshots (which work in other games but not in CMSF - all I get is a screenshot of the desktop)

I do have a couple of saved game files, if anyone is interested.

PC spec:

Intel core2 6600 CPU

Geforce 8800GTS

Driver 7.15.11.6925

2047 RAM

Vista 32bit

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While vehicles have for now correct pathfindings to avoid nearby vehicles, in some situations like plotting a waypoint close to another unit or in long column of vehicles in tight streets, CMSF hasn't a "pushing" physics model like previous version, so the vehicle just go through another vehicles.

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Well, the 1.07 certainly hasn't addressed this issue. If anything it is much worse!

In the same scenario I have managed to merge three strykers into one.

Still can't get a bloody screenshot saved but I have the save game files. (Files have been forwarded)

This is really an appalling bug which totally destroys any immersion in the game and, for me, casts a huge shadow over the game engine as a whole.

I'm surprised to see this level of clipping at this late stage of the games' development and equally surprised that it doesn't seem to have much 'press'

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For what its worth it has been raised at the Skunkworks but the view was either:

1. Delay 1.07 interminably to fix this (whilst it maybe a vital issue to some it may also be small potatoes to others - hence the lack of press perhaps), or.

2. Advise players that this was an issue (and ask the players to avoid plotting vehicular movement that creates such a situation or “live with” the clipping for the time being) and focus on getting 1.07 out the door.

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