Pandur Posted August 15, 2007 Share Posted August 15, 2007 well, i dont know if its a bug or if the BMP(Mk2 in this case) have a srange smoke launch pattern in reality but it surely doesnt work as intended. the red rings mark the possitions from where it seems the smoke came from after launch(the selected vehicle launched it). the wind brought it back to me than. however i dont think that this is the kind of smoke cover wich should emerge out of poping smoke from a BMP. is that intentional or mentioned allready!? if yes than ignore this 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 15, 2007 Share Posted August 15, 2007 I'm told the Sovjets intend their smoke to be projected forward in order to cover the path of attack. Western smoke launchers are used primarily for defensive concealment of the firer. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 15, 2007 Author Share Posted August 15, 2007 I'm told the Sovjets intend their smoke to be projected forward in order to cover the path of attack. hm, thats verry interessting. that would explain this a bit. but unfortunately its not really, hm, effective at all currently. i dunno if it could use some tewaking, but its verry low priority for sure id say. just wanted to bring it up since i didnt saw it mentioned so far. 0 Quote Link to comment Share on other sites More sharing options...
Fugazzi Posted August 15, 2007 Share Posted August 15, 2007 So that was BMP smoke ! Now I understand where those dark clouds came from while playing Wadi Al Bugger. I agree with Pandur, it may be Soviet doctrine, but I think the smoke is launched way too far to be effective 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted August 16, 2007 Share Posted August 16, 2007 It was quite effective for me playing red on "meeting at high altitude". Advancing 1 BMP on the left I got it to pop smoke and it landed infront of the enemy formation without obscuring my fire. This brings me to another question, can we have more control over the direction and distance where the smoke is launched for infantry and vehicles where appropriate (ie when equipent/your soldiers arms means you can aim it). 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 16, 2007 Share Posted August 16, 2007 American vehicles can't aim their smoke grenades past orienting the turret or vehicle in a certain direction. Infantry squads should be able to pick their spot though. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted August 16, 2007 Share Posted August 16, 2007 yes currently all we can do is press "pop-smoke" rest is done by the ai. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 10, 2007 Share Posted September 10, 2007 BMP smokes (the soviet 81mm - used in T-tanks too) fires 300 meters in real life and is not "instant smoke screen" like the newest western (and eastern) stuff, but once the grenades hit the ground, they ignite and start forming a smokescreen slowly but surely. And yeah, they are not meant to conceal the firer, but rather blind the enemy who is going to get overran by the BMP and T-tank flotilla Zip 0 Quote Link to comment Share on other sites More sharing options...
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