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Camouflage


sunray1

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Hi,

I know it is only early days yet for this game, but one thing that has crossed my mind while looking at the available unit models/screenshots, is that they all have that metallic colouring, no matter what terrain they are currently on. Is there any plan to have camouflage colour schemes on the vehicles?

Surely, on the battlefield of the future, technology will be available to equip military vehicles with some form of reactive/programmable coating that will allow them to blend in with the terrain they are currently traversing.

And, as an extension of this concept, will the vehicles have a high level of detail/pneumatics displayed, that will make them truly come to life, and look real?

regards

sunray

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The only question I have regarding optical camouflage is how would it hinder the effectiveness of the armor underneath or just how much weight and power usage would have to go into just such a setup.

As far as visual detail making a game come to life I would argue that as seen in other games the gamplay itself is the most driving force since without the mechanics and atmosphere all detailed graphics are is pretty pictures. Graphicd a model detail can add to a great game but first and foremost it must first be a great game.

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Gen. Lee Annoying,

Agreed, first and foremost is the gameplay. But I want it all. Good gameplay, and good graphics. And with the computing power available to us these days, why shouldn't we have it all?

And in my books the good graphics add to the atmosphere.

Good vehicle camo schemes, and detailing, are part of the games appeal. I can name several futuristic armour games from the past (one was actually called Armour Command) whose unit graphics were quite bland and uninteresting. They certainly didn't do anything for the appeal of the game. That was a number of years ago, and I think we have come quite a long way since then with computer power.

Anyway, if the developers don't want to take the time to create those mickey mouse skins, I'm sure there are a number of modders out there who are quite willing to produce a batch of quite stunning skins for us to use. As long as they are helped with the right tools to do the job.

regards

sunray

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Optical Camouflage or "Chameleon" type surfacing would not be a significant power requirement. Following the postulation of LED and Plasma type displays, it wouldn't have excessively large power consumption. It would require a good CPU, but one thing that seldom seems to get mentioned, is that such a system would require the user to know where his opponent is looking at him from! At least, in order to project a "Perfect" image to the observer!

In addition, multiple viewpoints could more easily see through the camouflage, as the CPU would be required to compromise between the viewpoints to give the best overall chance of remaining undetected.

Such camouflage would probably in no way detract from Armour capability, but probably would not itself be armoured. (Such a unit would lose camouflage from hits that would otherwise be completely superficial.)

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  • 2 weeks later...

I second the call for camo.

Why do you need fancy fictional chameleon camo. How about some good old paint schemes!

Also, on another graphical matter, I would like to see the buildings much larger and kind of more useful looking than they are now.

The buildings look like they were built to look futuristing rather than realistic. Failing a redesign, I think they should be at least twice as large!

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  • 4 weeks later...

Such camouflage would probably in no way detract from Armour capability, but probably would not itself be armored. (Such a unit would lose camouflage from hits that would otherwise be completely superficial.) [/QB]

"Sandblast" bombs to remove the camouflage of any hidden units in the area?

You could have things like spray-on surfaces that allow two-tone (or maybe more) adaptive armors. (Color determined by say, electric currents run through the stuff.) A hit removes the camo, but it can be automatically applied again.

What's the armor supposed to be made of again? Does it have a crystalline structure? Piezoelectric tricks could give armor that changes color, not just a coating. Or some sort of selective permeability could allow the introduction, on the fly, of dyes.

EDIT: Ah, a "nano lattice." Sounds like something into which you could "weave" a system for adaptive camo.

Heck. I guess since the game's tech-background includes some "nanofacture" and associated sci-fi gear all sorts of tricks become plausible. (How about armor that "flexes" just before the impact of a weapon, changing the angle of attack by several degrees?) It just depends on what you want in the game.

It'd be interesting if visual target acquisition is so unimportant (as opposed to thermal or whatever) that visual camo just isn't seen as significant.

Maybe not as much fun, but interesting. smile.gif

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  • 3 months later...

I know this is a continuation of an ancient thread, but have you checked out the latest screenshots from a month or so back? Camou galore! Desert camou, woodland camou, tundra camou, and God knows what else they may have snuck in - looks like the vehicles have been miraculously transformed from the original alpha screenshots! :D

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  • 1 month later...

While a dropship could be "camouflaged," anything with that high an energy output would be extremely difficult to hide!

Now, if you're going to safeguard your investment, you're going to want to put self-defense armament, point defenses, and certainly EW capabilities... BUT it'd be smarter to just bring 'em in a terrain feature away from where they can get shot up.

Drop 'n GO!

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Also, I'd have the DROPSHIP pilots working for a different corp or team from the actual ground combatants...

Yeah, they would want to service the customers, (ground combatant commander) but not to the extent of putting themselves at too much risk...

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