Moon Posted March 16, 2005 Share Posted March 16, 2005 ...posted in the General Forum for those interested. Martin 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 17, 2005 Share Posted March 17, 2005 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 17, 2005 Share Posted March 17, 2005 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 17, 2005 Author Share Posted March 17, 2005 AdamL, yes, you can adjust tree density in the editor, and pretty much make impassable forests (you can ram trees, and they will usually fall, but if the density is too high, you won't get anywhere without serious damage). Having too dense of a forest can be both an issue for game speed as well as simply fun (not much fun playing a tank sim around an impassable forest?), so I don't think any of the stock maps have such forests on map (although it could be, I'm just not sure). But you could make such terrain in the editor. Martin 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 17, 2005 Author Share Posted March 17, 2005 See... like this (the density in the shot is only 10% of max in fact): 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 17, 2005 Share Posted March 17, 2005 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 17, 2005 Share Posted March 17, 2005 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 17, 2005 Author Share Posted March 17, 2005 Hehe...you're right about the forests of course. T72 will let you simulate that. Another issue for tank combat will be of course urban areas. Something which, again, is not used often in the stock maps in the game, but can be made in the editor with relative ease. But to be honest, even without that, infantry can be a pain in the tankers rear in the game. High grass and the fact that the terrain is dynamically deformable (so that infantry soldiers can use shell holes, trenches and the like to find cover) makes it difficult enough to win a close-in fight with an RPG gunner. Martin 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 17, 2005 Author Share Posted March 17, 2005 Urban screens (actually from a campaign mission, so it doesn't represent the most dense urban terrain you could do in the editor; sorry for the whitewashed images, it's a foggy early morning mission ): Martin PS. You can see the modular way that buildings are designed in these screens. This allows for both dynamic destruction, as well as for custom buildings design with the 3D building editor included in the game (takes some skill though, but will be easy for experienced modders). 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 17, 2005 Share Posted March 17, 2005 That looks really cool! My interest bar is raised!!! What is up with that "checkerboard pattern" on the damaged building. I guess the greyed sections are structurally damaged, but can't they be made to blend more seamlessly?! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Spanish Bombs Posted March 17, 2005 Share Posted March 17, 2005 Didn't see this answered before, but if I have an ATI card, I'm guessing this game won't have the 'fog issues' that CM has? I miss fog. I really do. But I also like what I'm seeing here. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 17, 2005 Author Share Posted March 17, 2005 Spanish Bombs, no issues with fog. This is an entirely new engine, has nothing to do with CM, and is made by a different development team. Martin 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.