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I'd vote for an expansion (if I had a vote), something along the lines of Strategic Command 2: Global War. That would allow Hubert to add whatever new rules, units, and AI scripts that are needed to take the game global. Marines, expanded invasion rules, expanded naval rules, trans-oceanic supply rules, and jungle warfare rules are some things that come to mind. There are also a lot of potential smaller scenerios (eg. Midway, Burma, Guadacanal, China, Iwo Jima, Invasion of Japan, Invasion of Australia, Coral Sea, etc.) that could be included. Such an expansion would really make Strategic Command a very complete game system. I know that I'd be more than willing to pay for it.

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ya but then that means that sc2 WAW shouldn't really have been made in the first place and that sc3 should made maybe a few months from now. It's not the price it's just then you would be asking yourself why you got the expansion. when a few months after you got it something much better came out

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Scottsmm:

To my way of thinking a really good "Global War" expansion would pretty much be the ultimate game in this niche. The niche I mean is the highly playable, low detail (ie. a game more than a simulation) strategic level World War Two game. At this time there are "Strategic Command", "Strategic Command 2", "Commander: Europe at War", "World at War" (and possibly some others) in the niche, and they are all excellent games. I can't see the need for more.

In the highly detailed strategic level game niche (hard core simulations) there are "War in the Pacific", "War in Russia", and perhaps sometime "World in Flames" (if they ever complete it). However the middle ground is pretty much empty ( perhaps Advanced Tactics, but I haven't played it so I don't know), and that is where a Strategic Command 3 would seem to make sense.

Such a game would be hex based, include stacking, be corp level (with perhaps some specialized divisions), have somewhat detailed command and control rules and supply rules, and be moderately realistic without going into excessive detail, so it would still be very playable. I don't know if Hubert is at all interested in designing such a game, but I would certainly be interested in playing it.

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Well Jeff I think you identified a good starting platform. My opinion is the unit counters and map from MWiF are well researched and will be hard to improve upon.

Now you have to settle on the game mechanics. The release of MWiF this summer should shed some light on the abstractions that would enhance gameplay and the details that involve micro-management.

I'm looking forward to examining the aspects of MWiF having never played WiF it will be interesting weeding out the features.

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I played WiF before, many moons ago. It was ok until all the expansions came along and made it practically unplayable as a board game. Hopefully computerizing it will help with all the details.

It's been in development so long that I no longer follow the threads on it at Matrix. Like EIA, when it's out it's out. Then I'll see if it's worth it.

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Originally posted by Jeff Sutro:

Scottsmm:

To my way of thinking a really good "Global War" expansion would pretty much be the ultimate game in this niche. The niche I mean is the highly playable, low detail (ie. a game more than a simulation) strategic level World War Two game. At this time there are "Strategic Command", "Strategic Command 2", "Commander: Europe at War", "World at War" (and possibly some others) in the niche, and they are all excellent games. I can't see the need for more.

In the highly detailed strategic level game niche (hard core simulations) there are "War in the Pacific", "War in Russia", and perhaps sometime "World in Flames" (if they ever complete it). However the middle ground is pretty much empty ( perhaps Advanced Tactics, but I haven't played it so I don't know), and that is where a Strategic Command 3 would seem to make sense.

Such a game would be hex based, include stacking, be corp level (with perhaps some specialized divisions), have somewhat detailed command and control rules and supply rules, and be moderately realistic without going into excessive detail, so it would still be very playable. I don't know if Hubert is at all interested in designing such a game, but I would certainly be interested in playing it.

What I like about SC2 is time. A global explansion would not interest me, it would be too long, with way too many powers to manage wether axis or allies.

If the designers have the tools they should remake another SC with better graphics and more sophisticated warfare. Specialising further in ww2 european theater might prove a good investment.

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