Colin I Posted January 17, 2008 Share Posted January 17, 2008 In a game against Baron I captured a UK port and lasnded an artillery unit, then moved it and it could STILL bombard. A bug I think..... Link to comment Share on other sites More sharing options...
Baron Posted January 17, 2008 Share Posted January 17, 2008 Did you see the unit it bumped into before you moved it? I think it might be a case of incidental combat - combat that was forced because you moved next to a unit you did not know was there. Of course if you did know it was there then I would say it was a bug. BTW the PM is asking that the tea be allowed through the lines - Geneva and all that you know Link to comment Share on other sites More sharing options...
Colin I Posted January 17, 2008 Author Share Posted January 17, 2008 I had your unit spotted - no think this is a bug. Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 17, 2008 Share Posted January 17, 2008 Do you have a saved turn with steps on how to repeat this that I could take a look at? Link to comment Share on other sites More sharing options...
Baron Posted January 17, 2008 Share Posted January 17, 2008 If Colin doesn't have the turns I probably do. I ran into the same segmentation error on the replay again. Different spot on the map but same error I had before. I'll reload the game turns to find which ones you are looking for - do you need the turn before and the turn with the arty bug? Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 18, 2008 Share Posted January 18, 2008 Baron, thanks for the files and I will take a look as soon as possible. Hubert Link to comment Share on other sites More sharing options...
Scook Posted January 19, 2008 Share Posted January 19, 2008 Yes, I just had this happen in a me vs. computer game, landed and fired 2 tiles over after landing. I will see if I have it saved right there. Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 21, 2008 Share Posted January 21, 2008 Hi Colin, I watched a replay of one of your turns from a file that Baron sent and it appeared that the Arty just landed and subsequently fired. This is acceptable under the current game design but if the arty did move after landing and then fired this would be a bug. Is there possibly another turn with this issue that I could look at? Hubert Link to comment Share on other sites More sharing options...
Scook Posted January 21, 2008 Share Posted January 21, 2008 Wow, thanks Hubert. I thought that would be a bug. Didn't think in terms that on amphib and landing = not moving from a tile and able to shoot. That gives me some more ideas for the Allies. Link to comment Share on other sites More sharing options...
Colin I Posted January 22, 2008 Author Share Posted January 22, 2008 Hubert, Thanks for looking at this - I don't have another example. My phrasing may not match your terms and lead to some confusion. I took move to be any change in tile for a unit. I know a sea transport is not classified like this. However, logically moving 1 tile on land is a smaller task than shipping your artillery by sea. I do feel the latter should inhibit immediate bombardment too. I'll send turns if I get more onb this issue. Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 22, 2008 Share Posted January 22, 2008 Colin, thanks for your reply and this is similar to what I mentioned to Baron as it may just come down to the design decision that allows Artillery to bombard after an immediate unload via Transport. Something to think about though as I can see the counter argument as well. Link to comment Share on other sites More sharing options...
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