Juju Posted April 18, 2002 Share Posted April 18, 2002 Possible Spoiler!! I you want to play RussellMZ's GO! scenario: stop reading here. * * * * * * * * * * Don't know if this has come up before. I'm just trying RussellMZ's new GO! scenario. Now, while plotting moves for all my HT's (a convoy command springs to mind ) I noticed that on a certain spot I am unable to put a waypoint. The move line turns red and I see the text 'Roadblock' on that spot. There is NO way I can see that spot, but I know it's there already. Even worse!! I just noticed that by using a move command and scanning over the map with the cursor I can pinpoint the exact location of EVERY roadblock! Kind of spoiled the scenario, really. Known bug? If not, this really needs to be addressed! Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 18, 2002 Share Posted April 18, 2002 I think this one is going to be hard to get rid of due to the way that that feature works. Very surprised that nobody stumbled across this before. Or perhaps a lot of people did and kept quiet about it? Naw! [play Twilight Zone theme] Michael Link to comment Share on other sites More sharing options...
Pak40 Posted April 18, 2002 Share Posted April 18, 2002 I just tested this on a quick self made map and couldn't find any of the roadblocks that I put down or barb wire etc. I tested the move, LOS and target commands and every time all I got was "open ground" I remember that the original version had a bug where you could detect the enemy's location by using the LOS tool, or something to that effect. It has been fixed with the patches. I think that either you have an unpatched CM, the scenario was made with an unpactched CM, or this is just some wierd isolated event. Link to comment Share on other sites More sharing options...
russellmz Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by Pak40: I think that either you have an unpatched CM, the scenario was made with an unpactched CM, or this is just some wierd isolated event.[russellmz smacks self in head] doh! i had made/started that map for a different scenario i eventually trashed way the hell back. could very possiblye be before the last patch... Link to comment Share on other sites More sharing options...
Dirtweasle Posted April 18, 2002 Share Posted April 18, 2002 I thought I noticed something like that before in a different scenario. Though in the case I am thinking of it turned out there was a tank around the corner where I could not drop a "move" command. Link to comment Share on other sites More sharing options...
Dschugaschwili Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by Pak40: I remember that the original version had a bug where you could detect the enemy's location by using the LOS tool, or something to that effect. It has been fixed with the patches. There was a bug that allowed scanning the map for foxholes by dragging a movement order around the map. It was only present in the beta demo though. Later versions of the game had this effect fixed. Of course it's possible that a similar effect still exists for other man-made terrain features or units. Further testing would be required. Dschugaschwili Link to comment Share on other sites More sharing options...
Tero Posted April 18, 2002 Share Posted April 18, 2002 Could this be related to the "Thou shalt not target a building with unspotted enemy troops in it" bug ? Link to comment Share on other sites More sharing options...
GWDWD Posted April 20, 2002 Share Posted April 20, 2002 In the setup phase between battles of an operation, I put a Sherman in the middle of a paved road. When I was finished with setup I clicked go and... the tank was ON TOP of a roadblock. Couldn't move it the whole battle. Grrrrrrrr... Guy Link to comment Share on other sites More sharing options...
Tanaka Posted April 20, 2002 Share Posted April 20, 2002 Originally posted by GWDWD: the tank was ON TOP of a roadblock. Couldn't move it the whole battle... That was an effective roadblock... it was gunned and all Link to comment Share on other sites More sharing options...
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