Lanzfeld Posted June 26, 2002 Share Posted June 26, 2002 Hi Fellas, Long time CM player here. I took a look at this new game comming out next month (yeah...right) called G.I. Combat. It looks like CM but it is real time. I guess it is a combo of CM and CC. I have to admit that this appeals to me. No more planning out with unrealistic detail each "turn". Even though I am a CM lover for life this new dynamic time-critical style should be a nice change. Imagine your enemy commander panicing in REAL LIFE because your boys came over a rise in landscape that he never expected you to! I imagine him trying to redeploy his troops while his hand shakes and his positions are over-run! I just hope that it is done right. I didn't think that the CC series was all that realistic but maybe there was improvement. They will, however, model each individual soldier. From what I read you will control each squad as a whole unit. You can also enter and fight inside of bunkers and buildings! One story only though. Battles will be understrength company size with about 100-200 troops per side. Maps can be up to 800 meters square I think. I imagine more than that would just be too much to control in realtime (the obvious limitation of this style of play). I also hope the game isn't just a clickfest. Anyway....the site is www.gicombat.com for anyone who wants to see it. [ June 26, 2002, 08:37 AM: Message edited by: Lanzfeld ] Link to comment Share on other sites More sharing options...
Doug Beman Posted June 26, 2002 Share Posted June 26, 2002 Hmm...I actually don't know too much about this game, and I can't access any of the Gamespot information (I need a new source of game information) but here's my feeling. Unless the player can pause the action, this will almost certainly become a clickfest as players scramble to keep 100+ troops moving and fighting. Ever play Baldur's Gate or Diablo or something similar? Imagine playing such a game with 100 characters to control in real-time. Next, the small size of the battlefields is necessarily going to severely limit what you can and can't do. Wide flanking maneuvers will be very tough to pull off. I foresee very simplistic rules for support weapons (off-board arty, air support, infantry guns) and limited physics model (IIRC soldiers and have "health bars") DjB Link to comment Share on other sites More sharing options...
aka_tom_w Posted June 26, 2002 Share Posted June 26, 2002 Originally posted by Lanzfeld: Hi Fellas, Long time CM player here. I took a look at this new game comming out next month (yeah...right) called G.I. Combat. It looks like CM but it is real time. I guess it is a combo of CM and CC. I have to admit that this appeals to me. No more planning out with unrealistic detail each "turn". Even though I am a CM lover for life this new dynamic time-critical style should be a nice change. Imagine your enemy commander panicing in REAL LIFE because your boys came over a rise in landscape that he never expected you to! I imagine him trying to redeploy his troops while his hand shakes and his positions are over-run! I just hope that it is done right. I didn't think that the CC series was all that realistic but maybe there was improvement. They will, however, model each individual soldier. From what I read you will control each squad as a whole unit. You can also enter and fight inside of bunkers and buildings! One story only though. Battles will be understrength company size with about 100-200 troops per side. Maps can be up to 800 meters square I think. I imagine more than that would just be too much to control in realtime (the obvious limitation of this style of play). I also hope the game isn't just a clickfest. Anyway....the site is www.gicombat.com for anyone who wants to see it.It does not run on a Mac so it will never be the King of my Hard Drive. CMBB will be out sometime (soon :confused: ?) and it will be the next and only game I purchase until I see some possible "distraction" I might be interested in next Christmas! -tom w Link to comment Share on other sites More sharing options...
Moon Posted June 26, 2002 Share Posted June 26, 2002 Moving to General Discussion Forum... Link to comment Share on other sites More sharing options...
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