Agua Posted December 21, 2002 Share Posted December 21, 2002 Was just *painfully* reminded of this one and hoping to hear some good news. TiA Link to comment Share on other sites More sharing options...
Agua Posted December 21, 2002 Author Share Posted December 21, 2002 bump Link to comment Share on other sites More sharing options...
Agua Posted December 22, 2002 Author Share Posted December 22, 2002 bump Link to comment Share on other sites More sharing options...
Treeburst155 Posted December 22, 2002 Share Posted December 22, 2002 I can't say I've noticed this one yet. I'll remember that smoke may not conceal as well, or as long, as I might think. Thanks! Treeburst155 out. Link to comment Share on other sites More sharing options...
Agua Posted December 22, 2002 Author Share Posted December 22, 2002 The deal is that the rounds which fall in one turn, but have not yet begun emitting smoke, are somehow lost track of by the start of the next turn (or that's my understanding of it). If there is breeze blowing, it dissipates the smoke still existing from the previous turn, and since it failed to keep track of the rounds which had not yet begun emitting in the previous round, you lose the coverage from those rounds and only gain the coverage from the smoke which falls during the current round. Repeat. The experience which reminded me of it last night was that I had a nice cover of smoke forming by about second # 45. I had my StuG IIIs paused to move from behind a forest on second # 50. By second # 15 of the following turn, the breeze had caused the smoke remaining from the previous round to dissipate, the rounds which had fallen in the previous turn but had not begun emitting were lost, and I was bare butt exposed crossing a clearing until until around second #45 - 50 of that turn. [ December 21, 2002, 10:13 PM: Message edited by: Agua ] Link to comment Share on other sites More sharing options...
Eden Smallwood Posted December 22, 2002 Share Posted December 22, 2002 Originally posted by Agua: The deal is that the rounds which fall in one turn, but have not yet begun emitting smoke, are somehow lost track of by the start of the next turn (or that's my understanding of it).The rounds which are "in the air" at the end of the turn do not "freeze" like all the troops and stuff- they continue falling... That's what that 'limbo-time' you may have noticed at the end of the turn is, when the clock says 60 but you're still waiting for... something.. those rounds are "falling". Since at the beginning of the next turn, the "fresh" rounds have just started on their merry way, all the rounds taken as a whole are not uniformly distributed over time but have a phasing in and out, which, as you've noticed, makes smoke density phase in and out, (esp the smaller ones). The BFC guys said that we were stuck with that one, it's in the 'too hard' category, so unless we unite and speak as one, eh... well... you have my empathy. Try spending the bucks on the larger arty and it shouldn't phase out. All preceeding from my memory of Steve(?) explaining stuff why/how/etc they don't wanna/can't wanna fix it... Eden Link to comment Share on other sites More sharing options...
Agua Posted December 22, 2002 Author Share Posted December 22, 2002 ahhh...thanks... I remember a comment that they would check into it, but guess I didn't see the part about "we can't do it". ouch. Link to comment Share on other sites More sharing options...
Boo Radley Posted December 22, 2002 Share Posted December 22, 2002 So THAT'S what that's all about. I've gotten nailed in two seperate PBEMs with this and I don't like it! Of course my opponents say it's because of my inept gamesmanship, but I know that that's just ridiculous. Link to comment Share on other sites More sharing options...
citizen Posted December 22, 2002 Share Posted December 22, 2002 It's happened to me as well. Until it can be fixed... Have each smoke round last 20% longer to make up for it. citizen [ December 23, 2002, 02:26 PM: Message edited by: citizen ] Link to comment Share on other sites More sharing options...
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