BloodyBucket Posted February 8, 2002 Share Posted February 8, 2002 I know of at least one unit that uses CM as a tactical training aid. Just another tool in the toolbox. Link to comment Share on other sites More sharing options...
Midnight Warrior Posted February 8, 2002 Share Posted February 8, 2002 I definaely think that playing CM would help some in th tactics department. However, there are so many other factors that come to play in real combat that CM doesn't model (or should it model). These would include intangiables such as leadership, character, etc. They would also include practical things like not having a nicecomputer view of the battlefield and not being able to move men with a mouse click but rather having to issue clear orders. Link to comment Share on other sites More sharing options...
citizen Posted February 8, 2002 Share Posted February 8, 2002 I wouldn't want to be in a battalion led by your average CM player. Far too often I see players willing to lose half their battalion if that's what it takes to capture a square kilometer of enemy territory. Citizen Link to comment Share on other sites More sharing options...
Redwolf Posted February 8, 2002 Share Posted February 8, 2002 Fionn asked me to post this for him: " Slightly before WWI von Seekt said that the gap between ignorance and competence is only slightly larger than the gap between knowledge and competence but that it behooved his officers to ensure they weren't ignorant since even small improvements had effects. IN any case the point is that a person who knows many things in great detail is only slightly more worthwhile than a complete ignoramus BUT if you were going into battle you sure as hell would want the better of the two options ( even if neither was half-way as competent as an experienced, battle-hardened officer) wouldn't you? Lastly, tactical ability is only a small component of battlefield leadership and command. Knowing how to flank an enemy-held hill is of no use if when you dash off none of your men follow you. If you aren't someone whom people choose to follow you can't lead plus, let's not forget that a lot of people simply don't have what it takes to make decisions which inevitably result in death and dismemberment. If you don't have it in you to be a ruthless, callous SOB who can psychologically survive such decisions over a prolonged period of time without eating a gun then you might want to just stick to the computer." Link to comment Share on other sites More sharing options...
Pak_43 Posted February 8, 2002 Share Posted February 8, 2002 Would the CM armoured divisons consist soley of Flak trucks?? *Pictures loads of troops clinging to flak trucks shouting "We're invincible!!"* Also would an army consisting of CM'ers actually get to the battle? *Pictures time-consuming discussions on what constitues "gamey" in this situation* [ February 08, 2002, 10:56 AM: Message edited by: Pak_43 ] Link to comment Share on other sites More sharing options...
MikeyD Posted February 8, 2002 Share Posted February 8, 2002 If you were to make CM more 'realistic' I'd say you'd have to break the gameplay into two parts. First 7/8ths of the game would be logistics juggling. Get the fuel trucks to your vehicles and take the time to get 'em properly bombed-up. Get a hot meal into the troops. Get accurate maps into your commanders' hands. Hell, why not bring in Bob Hope to entertain them for the evening?! ...THEN, after you've invested all this time and effort into your troops NOW you can march them into harms way! --- As to CMers and body counts, I recall an anecdote about French soldiers marching past their commanding general on the way to some horriffic WWI battle. To show their disgust for his leadership skills the soldiers bgan bleating like sheep as they passed, in reference to the phrase 'lambs to the slaughter'. So real world generals could be just as bloody ans the bloodiest CM player. Link to comment Share on other sites More sharing options...
antaresqc Posted February 8, 2002 Share Posted February 8, 2002 Hello everyone, Just want to say that CM gives us an enormous amount of information that real life WWII commanders would only dream about ! Information is one of the key to victory on a modern battlefield, that's why the US army is so focused on developing information sharing tools and improving communication between units. On a WWII battlefield, all you would have is a radio set, some phone lines, a map and some staff to coordinate a battle. You would receive incomplete or erronous reports, lose contact with some units.. all in all a fine mess, even with a battle going well. To make a wise decision you need good information and that was something seriously lacking in WWII. Sometimes you read historical AAR and you wonder how that commander could be so stupid... well.. maybe he didn't have the right information to make the perfect choice.. he made a guess or based his decision on erronous data because he didn't have any other choice and paid the price for it. Intuition is a very important trait in a commander, and intuition comes from real experience and personal culture. Also, you need to keep your head very cool to coordinate a real life battle, that's why battle drills and training are very important. You don't really learn that in combat mission. Link to comment Share on other sites More sharing options...
Generale_Pasquini Posted February 8, 2002 Author Share Posted February 8, 2002 Hitler wasn't a Combat Mission player Link to comment Share on other sites More sharing options...
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