KRS321 Posted June 4, 2001 Share Posted June 4, 2001 So is it possible to dig tanks in during setup like the book says? Seems impossible. Link to comment Share on other sites More sharing options...
Maastrictian Posted June 4, 2001 Share Posted June 4, 2001 It is possible. The scenario designer can prevent you from doing this in the preferences screen though. --Chris Link to comment Share on other sites More sharing options...
Terence Posted June 4, 2001 Share Posted June 4, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Maastrictian: It is possible. The scenario designer can prevent you from doing this in the preferences screen though. --Chris<HR></BLOCKQUOTE> yeah. there's a field in the parameters screen of the scenario editor that lets you allow tanks to dig in or not. Link to comment Share on other sites More sharing options...
KRS321 Posted June 5, 2001 Author Share Posted June 5, 2001 Alright, theres an option, no kidding. I mean in quick battle is it possible. Link to comment Share on other sites More sharing options...
Maastrictian Posted June 5, 2001 Share Posted June 5, 2001 I belive the default is the defender can and the attacker can't. I don't play QBs so I don't know for certain. But a small amount of experimenting will answer this for you. --Chris Link to comment Share on other sites More sharing options...
Mr. Johnson-- Posted June 5, 2001 Share Posted June 5, 2001 Its not worse than a Pillbox. No you can't dig in in QBs, only Scenarios. Link to comment Share on other sites More sharing options...
KRS321 Posted June 6, 2001 Author Share Posted June 6, 2001 Thank you Link to comment Share on other sites More sharing options...
jwxspoon Posted June 6, 2001 Share Posted June 6, 2001 OK - I give up. How do you do it? JW Link to comment Share on other sites More sharing options...
Redwolf Posted June 6, 2001 Share Posted June 6, 2001 In the editor, you have a battle-wide parameter that the defender may dig in vehicles. If set, the defender's unit menu in setup will have an additional item. It is not set for qutomatically generated Quickbattles. [ 06-06-2001: Message edited by: redwolf ] Link to comment Share on other sites More sharing options...
Conscript Bagger Posted June 7, 2001 Share Posted June 7, 2001 Unfortunately, the quick test I did last night leads me to believe that you, as scenario creator, can't force a vehicle to stay dug in at the start of a battle. You can specify it as dug in, but the player can still "un-dig" it during his setup phase (even if it's padlocked). I'd read somewhere that the Germans emplaced some old Panther D turrets in the Westwall, and thought to use dug-in Panther A's to represent this, but there's nothing to stop the player or AI from digging them up and having mobile tanks instead of immobile forts. [ 06-06-2001: Message edited by: Offwhite ] Link to comment Share on other sites More sharing options...
Dogface Posted June 7, 2001 Share Posted June 7, 2001 Oh man offwhite that SIG brings back the Memories...... I NEED MY TCP/IP PATCH!!!!!!!!!! click click click click Link to comment Share on other sites More sharing options...
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