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Digging in tanks


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<BLOCKQUOTE>quote:</font><HR>Originally posted by Maastrictian:

It is possible. The scenario designer can prevent you from doing this in the preferences screen though.

--Chris<HR></BLOCKQUOTE>

yeah. there's a field in the parameters screen of the scenario editor that lets you

allow tanks to dig in or not.

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In the editor, you have a battle-wide parameter that the defender may dig in vehicles. If set, the defender's unit menu in setup will have an additional item.

It is not set for qutomatically generated Quickbattles.

[ 06-06-2001: Message edited by: redwolf ]

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Unfortunately, the quick test I did last night leads me to believe that you, as scenario creator, can't force a vehicle to stay dug in at the start of a battle. You can specify it as dug in, but the player can still "un-dig" it during his setup phase (even if it's padlocked). I'd read somewhere that the Germans emplaced some old Panther D turrets in the Westwall, and thought to use dug-in Panther A's to represent this, but there's nothing to stop the player or AI from digging them up and having mobile tanks instead of immobile forts.

[ 06-06-2001: Message edited by: Offwhite ]

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