para Posted August 14, 2006 Share Posted August 14, 2006 Hi Guys My friend and i are trying to play cmbb via tcpi/ip. The thing is it works for one nights game then the next day when we try to connect to finsih the map we can't. We have tried everything we know to get it to work correctly but it aint happening..anyone with any ideas or suggestions please... 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 15, 2006 Author Share Posted August 15, 2006 Is there no one that can help? 0 Quote Link to comment Share on other sites More sharing options...
Blofeld Posted August 15, 2006 Share Posted August 15, 2006 Did one of you make any changes between the two sessions?, for example: 1. was the same person hosting both times? 2. did you change your firewall or router settings? 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 15, 2006 Author Share Posted August 15, 2006 1 same person hosted...me 2 didn't change any settings,well none that i know of. we keep getting the 'error unable to connect to ip' message. we have done the 'whatsmy ip.com' thing-opened up ports in network-turned on and off anti-v progs-turned firewalls on and off-it has worked on two occassions only thus far 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted August 15, 2006 Share Posted August 15, 2006 How do you both hook up to the Internet, cable/DSL or dial-up ? If either of you are on dial-up, your IP address could change each time you connect (dial-in) to the Internet. Are both of you using the same computer each time ? Can you do a "trace route" to each other or at least one player to the 'server computer' ? In Windows open up a DOS/Command Prompt screen and type in tracert followed by a space and then the IP of the computer you want to reach (for example: tracert 200.50.124.201). This should, slowly, show you all the 'hops' between you and the computer you want to reach (though your packets should actually go 'faster' than what traceroute will show). It's possible that some network/internet providers may turn off the ports that would respond to such requests, so you may get "request timed out" preceeded by asteriks. Its possible that there is a network problem between you two that prevents consistent connections. Some providers and/or their networks may not be very reliable. I'd suggest using the tracert utility each time you want to connect and see if you can reach the 'server'. For most commercial traffic, the 'route' may not change that much, so writing down each of the hops can give you an idea of who may have subpar performance/reliability. You should probably turn off as many internet-enabled utilities as possible, especially network security (Norton Internet Security, ZoneAlarm, etc.) or at least provide a 'hole' for CM (basically it's TCP Port 7023). With Windows XP you also have the Windows Firewall and CM needs to be added to the 'exceptions list' in order to communicate. [ August 15, 2006, 03:52 PM: Message edited by: Schrullenhaft ] 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 15, 2006 Author Share Posted August 15, 2006 We live about 70 miles(100Km?) from each other and the map was 25+turns. we are both using routers-we have made sure that xp firewall(exception)allows cmbb access 0 Quote Link to comment Share on other sites More sharing options...
Mudhugger Posted August 16, 2006 Share Posted August 16, 2006 Have had similar problems with an opponents connection. We found that if he just re-boots after first error message, we can establish connection and play for hours again. Never have figured out why or whattf. Also you mentioned routers. Have you checked page 249 in CMBB manual? 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 16, 2006 Author Share Posted August 16, 2006 I haven't got the cmbb manual.Could you cut and paste the pages for me please 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted August 16, 2006 Share Posted August 16, 2006 Originally posted by para: I haven't got the cmbb manual.Could you cut and paste the pages for me please Did you get the printed manual that came with the disk? 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 16, 2006 Author Share Posted August 16, 2006 I have the 88 page booklet that came in the dvd case from cdv. Although i have read that the disk contains another book in pdf format so i will be checking that out..aha there is a pdf manual on the disk,i shall print that off.it mentons tcp/ip probs! [ August 16, 2006, 01:50 PM: Message edited by: para ] 0 Quote Link to comment Share on other sites More sharing options...
Drescher Posted August 17, 2006 Share Posted August 17, 2006 Hmm, not so sure if this helps, but this happened to me and it took me a while to figure it out. I too am behind a router, there are 3 computers running through this router. It is a Netgear, I dont know if this applies to others too. Whenever I start my comp, it gets assigned a number within the network. Problem is, this number is not static, it changes according to when I start it. IE when my comp is the only machine working it is x.x.x.1, normally, when all are working its x.x.x.2 etc. So I have to look up in the router settings more or less each time I try to setup a TCP/IP game to see what devicenumber I got and usually change portforwarding settings accordingly. 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 17, 2006 Author Share Posted August 17, 2006 Originally posted by Drescher: Hmm, not so sure if this helps, but this happened to me and it took me a while to figure it out. I too am behind a router, there are 3 computers running through this router. It is a Netgear, I dont know if this applies to others too. Whenever I start my comp, it gets assigned a number within the network. Problem is, this number is not static, it changes according to when I start it. IE when my comp is the only machine working it is x.x.x.1, normally, when all are working its x.x.x.2 etc. So I have to look up in the router settings more or less each time I try to setup a TCP/IP game to see what devicenumber I got and usually change portforwarding settings accordingly. There are two pc's running off my router.Can you explain how to do the above please 0 Quote Link to comment Share on other sites More sharing options...
Drescher Posted August 17, 2006 Share Posted August 17, 2006 This is for Netgear RP614: via webbrowser enter the page of your router(I assume you konw how to get there), then there is one field "Attached devices". When I click on it, it shows which devices are, well, attached. Normally, atleast this is my understanding, the number(the last in the IP adress)should correspond with the slot in which Im plugged into. Anyway, I found out that from time to time(ok i exxagerated a bit in my first post)this changes, and it seems to have sth to do with how many comps are on and which order they went online and were shut down etc. For example, at the moment my comp is number 3, but when I played CM last time online, it must have been number2, as that is what is entered in the PortForwarding menu. 0 Quote Link to comment Share on other sites More sharing options...
para Posted August 17, 2006 Author Share Posted August 17, 2006 I understand i shall look into it when i get home. cheers 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted August 17, 2006 Share Posted August 17, 2006 I believe you could also permanently assign your IP address within the Networking control panel and this could save you the headache of opening the port for the specific IP address. An example would be that your router hands out IP addresses via DHCP in the range of 192.168.0.x. You could assign yourself an IP address of 192.168.0.15 and then update your router's port forwardings to that IP. This is only really necessary if you have more than one computer on the network behind the router. If there is only one computer, typically you'll get the same IP address all the time. Depending on your router's setup, you could also lock out whatever IP from the DHCP server, so that the IP address you assign will never get assigned to another computer automatically (some DHCP configurations can figure this out by themselves what IP addresses not to assign that are already in use, but not all). Also it may be possible to open the TCP Port to the entire network (for example 192.168.0.0 - which is the 'C' class IP address for the entire network behind the router). 0 Quote Link to comment Share on other sites More sharing options...
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