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Speaking of light......


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This is certainally something we will be looking into when we get to the rewrite Fieldmarshall, but as time was limited for CMBB we decided to add in features and details which will make far more of an impact on a true wargame than lighting effects given the time required to code them.

Dan

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<blockquote>quote:</font><hr>Originally posted by KwazyDog:

...we decided to add in features and details which will make far more of an impact on a true wargame than lighting effects given the time required to code them.

<hr></blockquote>

Now THAT'S what we like to hear!!

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<blockquote>quote:</font><hr>Originally posted by Leeo:

Now THAT'S what we like to hear!!<hr></blockquote>

Not if you're Gunny_Bunny smile.gif You should hear him ranting and raving over on usenet about dynamic lighting and why CMBO runs like a DOS game. I tried to explain to him that 25% of CMBO users are Macophiles but, well you know Gunny_Bunny...

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<blockquote>quote:</font><hr>Originally posted by Captain Wacky:

I tried to explain to him that 25% of CMBO users are Macophiles but, well you know Gunny_Bunny...<hr></blockquote>

One question Wacky. What are you implying, the Macs can't handle dynamic lighting, which they can by they way. If not then I would like to know what you mean by Macophiles.

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