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How to beat the end-of-game blues.


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First "Bullet Time", now Locked Scenarios...

Capturing the HQ reveals the previously invisible part of the map in enemy's backfield?

Sneaking through cellar in church finds +2 HMG?

Just to save y'all some time, the NEXT idea may very well be this: *** CHARACTERS ***

SturmBattenButtenKickenFuhrer WeissKopf, after his decisive victory in Yelnia, is now +3 Combat.

Should I use him in my next PBEM? Is it worth the RISK!?!? I love him so!!

Eden

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Originally posted by Seanachai:

That's the problem with young people today. Underpants! And a bit more spit soaked poorly written rantings

Wouldn't be cool of you could open up a secret area at the end of a big win and get to machine gun down little Seanachoos, running around with underwear on their heads, screaming really bad poetry?

Ah, dreams! They are the only gift we mortals get from the gods...

[ October 02, 2002, 02:53 PM: Message edited by: The_Capt ]

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Maybe it's appropriate that the end of a game is rather subdued. After all, within the space of a half hour you have destroyed a sleepy village, half your friends and comrades are bleeding on the ground before you. And it's all the result of judgements you made under fire. One could say the most historically accurate reaction to finishing a battle should be hysterical weeping and shaking uncontrollably!

:mad:

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