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Never cried bug before, but maybe this can be avoided in CMBB.


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As it turns out, distance for weapon range considerations appear to be calculated only horizontally, not vertically. The most apparent example of this would be flamethrowers. Place an FT team at the very base of a high cliff and have them area target the top of the cliff. Not only will they hit their mark (even shooting upwards to distances of 100m), but they'll often overshoot the mark by as much as 30m. This gives them a total range of nearly 130m combined.

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Originally posted by Wilhammer:

Good. Any idea how much it slows units down?

They slow infantry down a lot. smile.gif

I'm not really sure how to quantify it, but I've always found it worthwhile to avoid slopes if at all possible; the effect is substantial, though. Also, the troops get tired more quickly on slopes.

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