SuperSulo Posted March 18, 2002 Share Posted March 18, 2002 I just got the game in the mail, so soon I will play vs a human for the first time A question about the explosion in the game. It's not meaty enough. I'm talking about when HE or arty hits the ground, most real explosions I've seen "just" throws up a lot of dirt in the air, not the firebomb-ish, hollywood stile that's in there now. I thought I would do a mod-test, but then I remembered the same bmp-sequence is used for all explosions in the game, tank's exploding, air- and treebursts and "ground explosions". So, in CMBB, I want at least three different bmp-sequences. Chop-chop, BTS Link to comment Share on other sites More sharing options...
Captain Wacky Posted March 18, 2002 Share Posted March 18, 2002 Perhaps in the rewrite...along with my wishlist of visual stuff Atmospheric effects Dynamic lighting Blood, not overdone, just maybe little puffs when guys are hit Link to comment Share on other sites More sharing options...
MikeyD Posted March 18, 2002 Share Posted March 18, 2002 You're criticizing the explosions? You're actually criticizing the explosions??! Aompare these explosions to that unnamed Microsoft wargame product that was CM's predicessor to get a little perspective. Me, I'm still waiting for the individual working wristwatches on the soldiers. :eek: Link to comment Share on other sites More sharing options...
Frysian Posted March 18, 2002 Share Posted March 18, 2002 You mean Close Combat Series? Nothing wrong with the explosions in that game. Especially in the late versions the explosions are really good Link to comment Share on other sites More sharing options...
Juju Posted March 18, 2002 Share Posted March 18, 2002 Originally posted by SuperSulo: I'm talking about when HE or arty hits the ground, most real explosions I've seen "just" throws up a lot of dirt in the air, not the firebomb-ish, hollywood stile that's in there now. Hehheh, you think that's Hollywood-ish? Try my explosion mod. Now that's Hollywood-ish! Link to comment Share on other sites More sharing options...
SuperSulo Posted March 18, 2002 Author Share Posted March 18, 2002 Actually, I have your mod installed right now Link to comment Share on other sites More sharing options...
Juju Posted March 19, 2002 Share Posted March 19, 2002 ROTFL!! Oh yeah, and a warm -if late- welcome! [ March 18, 2002, 06:54 PM: Message edited by: Juju ] Link to comment Share on other sites More sharing options...
Boo Radley Posted March 19, 2002 Share Posted March 19, 2002 Originally posted by Juju: ROTFL!! Oh yeah, and a warm -if late- welcome!Ditto from me. Don't forget to kiss your loved ones and your social life goodbye. Link to comment Share on other sites More sharing options...
SuperSulo Posted March 26, 2002 Author Share Posted March 26, 2002 Sorry to dig this old post up, but I actually tried to do a "dirt thrower" explosion. Didn't work. They use a too small polygon/billboard/whatever for the explosion bmps. And too much alpha, looked like smoke. Oh and on bigger explosions they use several explosion polygons, offseted in y. Bummer. So now I want a details settings for the 3D debris that's actually there now, like "old explosion" to "5 * old explosion" Ok, I'll give it a rest now. Link to comment Share on other sites More sharing options...
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