Jump to content

Panzerschreck Bug in CMAK Demo


Recommended Posts

SPOILER AHEAD

.

.

.

.

.

.

.

.

.

.

.

.

Playing the Line Of Defense scenario, I was suprised to receive a full volley of Panzershreck rockets from one of the houses at the front of the village, five rockets in one turn against a Sherman.

In previous CM incarnations firing anti-tank rockets from inside a house would quickly lead to suppression, casualties and fires. So I tried as the Germans in that scenario, firing area fire volleys from 'shrecks at the ground, and all teams fire all their rockets consecutively and no ill effects happen.

Just thought I'd note this in case it has made it into the full release, or are BFC aware already?

[ November 23, 2003, 09:32 PM: Message edited by: The Green Rascal ]

Link to comment
Share on other sites

Hehe. No it's not a special team in asbestos suits, and on my machine at least, it is 100% repeatable with all 'shreck teams in the demo scanario. If you want to check they will quite happily launch all their rockets by doing area fire, and no supression, casualties, or fires will happen.

I agree that the backblast in confined spaces feature was excellent, and can't see why BFC would leave it out of CMAK. It would certainly make AT teams far more deadly on some maps.

Hopefully an official will be along soon to confirm if it is already known, deliberate, or has slipped through testing...

Link to comment
Share on other sites

SPOILERS

+

+

+

+

+

+

+

+

+

+

+

I had a schreck in a stone house and targetted a Stuart - he fired no problem, then took out a Sherman (and at respectable distances too).

No suppression; of course, it IS a Veteran crew.

I dunno; I've never fired a bazooka, but I've been on the Carl Gustav range; firing from a big enough room in your average house - would there really be a huge problem with backblast, other than blowing any abandoned books, letters, magazines that may be laying around (I've got a great picture of the Carl G firing, and the Number 2's gloves flying off about 20 or 30 metres in midair :D )

Link to comment
Share on other sites

would there really be a huge problem with backblast, other than blowing any abandoned books, letters, magazines that may be laying around
I've got no real life experience of it but I do know that in CMBO there was definitely supression effects from backblast in small buildings because in the first scenario I ever played it happened to me. I think it's mentioned in the manual too (Also mentioned that the PIAT didn't suffer from this if I remember rightly) and I thought it was a very good attantion to detail. I don't know if it's done in CMBB because I can't remember ever seeing it (must test when I get a chance) but it's definitely not modelled in the CMAK demo.
Link to comment
Share on other sites

I haven't experienced this in CMAK yet, but I DO have real life 'zook experience (Marine Corps SMAW). You can't fire them inside buildings at all because the back blast will kill you. The concussion is almost disabling out in the open - you have no frame of reference until you experience it yourself. Its' kind of like someone pounding your whole body with 20# sledge-hammers.

The PIAT could be fired inside buildings because it was self contained - like a rifle round, so no back blast. The newer US Javelin and Predator systems also have no back blast, so they can be fired from within an enclosed space.

[ November 21, 2003, 12:18 PM: Message edited by: DevilDog ]

Link to comment
Share on other sites

Originally posted by DevilDog:

I haven't experienced this in CMAK yet, but I DO have real life 'zook experience (Marine Corps SMAW). You can't fire them inside buildings at all because the back blast will kill you. The concussion is almost disabling out in the open - you have no frame of reference until you experience it yourself. Its' kind of like someonw pounding your whole body with 20# sledge-hammers.

The PIAT could be fired inside buildings because it was self contained - like a rifle round, so no back blast. The newer US Javeline and Predator systems also have no back blast, so they can be fired from within an enclosed space.

I humbly stand corrected.

And very impressive on the PIAT knowledge; I had always assumed it was springloaded only, but as you point out there was indeed a cartridge fitted to the tail of the bomb (balustite?); had a Korean War vet explain that one to me.

Link to comment
Share on other sites

And very impressive on the PIAT knowledge; I had always assumed it was springloaded only, but as you point out there was indeed a cartridge fitted to the tail of the bomb (balustite?); had a Korean War vet explain that one to me.
The kick from the cartridge fitted to the tail of the projectile was supposed to recock the spring ready to be fired again. Unfortunately if the firer didn't brace himself properly it didn't recock and he then had to go through the hassle of manually recocking it.
Link to comment
Share on other sites

Originally posted by DevilDog:

I haven't experienced this in CMAK yet, but I DO have real life 'zook experience (Marine Corps SMAW). You can't fire them inside buildings at all because the back blast will kill you. The concussion is almost disabling out in the open - you have no frame of reference until you experience it yourself. Its' kind of like someonw pounding your whole body with 20# sledge-hammers

So we should be poking and prodding BFC about this minor oversight then? smile.gif
Link to comment
Share on other sites

So we should be poking and prodding BFC about this minor oversight then?
Well I don't have experience with WW2 vintage bazookas, so maybe the backblast from them isn't quite so severe as the SMAW. But I seem to remember reading somewhere (I have no idea which book it might have been) that the one thing the PIAT had going for it was that it was the only anti-tank "rocket" that could be fired from inside a building due to back blast. Otherwise the PIAT was considered inferior to other systems because of the low velocity of the round.

I wasn't kidding about there being no frame of reference for firing the SMAW though. One of the benefits of being a Marine officer is that you get to fire all the USMC weapon systems up to battalion level (with the exception of the Dragon). So this instructor is feeding us this line about how you can't fire the SMAW inside an enclosed space because the back blast will kill you, and we're all looking at each other thinking "what kind of sea story is this guy trying to tell us?" After firing one round from a position out in the open I didn't want to fire any more I can tell you. And there was no doubt in my mind that you would indeed die if you shot that thing inside a structure.

Just to give you an idea of the kind of force behind the SMAW, the bunker busting round can penetrate 11' of packed earth, and the anti-armor round penetrates 300mm of homogenous steel IIRC.

[ November 21, 2003, 12:21 PM: Message edited by: DevilDog ]

Link to comment
Share on other sites

Unfortunately, PIAT couldn't be fired at extreme down angles as gravity pulled the bomb out of the launcher, or so I am told, anyway. Meaning getting up high in a building and firing at weak top armour was sometimes not possible (?)

Perhaps the backblast effects aren't in the demo but are somehow, magically, in the full version?

Link to comment
Share on other sites

Hmmmm.

I just ran several tests of a panzerscreck team and a platoon HQ inside a small peasant shack. Not one firing of the panzerschreck resulted in either the schreck team or the HQ becoming supressed. Yet I remember that happening in CMBO (which isn't installed at the moment so I can't run a test on that)

Link to comment
Share on other sites

Originally posted by Michael Dorosh:

Unfortunately, PIAT couldn't be fired at extreme down angles as gravity pulled the bomb out of the launcher, or so I am told, anyway. Meaning getting up high in a building and firing at weak top armour was sometimes not possible (?)

Really? I was under the impression that there was a work around for this: A piece of string was looped around the projectile and fastened to either side of the launcher. Strong enough to hold the projectile in place while you tilt it down, but it will break when the PIAT is fired.
Link to comment
Share on other sites

Originally posted by von Lucke:

</font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:

Unfortunately, PIAT couldn't be fired at extreme down angles as gravity pulled the bomb out of the launcher, or so I am told, anyway. Meaning getting up high in a building and firing at weak top armour was sometimes not possible (?)

Really? I was under the impression that there was a work around for this: A piece of string was looped around the projectile and fastened to either side of the launcher. Strong enough to hold the projectile in place while you tilt it down, but it will break when the PIAT is fired. </font>
Link to comment
Share on other sites

Originally posted by Michael Dorosh:

</font><blockquote>quote:</font><hr />Originally posted by von Lucke:

</font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:

Unfortunately, PIAT couldn't be fired at extreme down angles as gravity pulled the bomb out of the launcher, or so I am told, anyway. Meaning getting up high in a building and firing at weak top armour was sometimes not possible (?)

Really? I was under the impression that there was a work around for this: A piece of string was looped around the projectile and fastened to either side of the launcher. Strong enough to hold the projectile in place while you tilt it down, but it will break when the PIAT is fired. </font>
Link to comment
Share on other sites

Originally posted by The Green Rascal:

Ugh. OK for those who can't recall this effect in CM perhaps a screenie will help. I have just fired a 'schreck in CMBB from a hut, and it immediately took a casualty, went pinned, and set the hut on fire all at once

But is it possible that in this case the casualty and suppression came from the fire and not the backblast? Have you tried this in a less inflammable building?

Michael

Link to comment
Share on other sites

I, too have noticed the lack of black-bast effects in CMAK. It seems in the italian scenario (my favourite of teh two), the shrecks can fire at the shermans with impunity, once they are close enough.

I was wondering what is BTS's official word on this? If it IS a bug, it could mean quite large strategic implications.

Link to comment
Share on other sites

Originally posted by MAsta_KFC:

I, too have noticed the lack of black-bast effects in CMAK. <snip> the shrecks can fire at the shermans with impunity, once they are close enough.

I was wondering what is BTS's official word on this? If it IS a bug, it could mean quite large strategic implications.

Ditto here.
Link to comment
Share on other sites

Maybe BFC overmodelled the effects of backblast in CMBO and have backed off in CMAK. If it was that hazardous to post bazooka/faust teams in houses neither side would have done it. Yet, it was common practice, as this late war American AAR attests:

Bazookas

Note, also the broken radio incurred by the narrator's tank. Radio breakdowns/hits/dropouts should be an essential feature in CMx. I gather they were pretty common. Armored platoons would need to pay more attention to maintaining cohesive formations and we'd see a lot less free roamin' then there is now.

And how come we still don't have barns?!! :mad:

[ November 22, 2003, 02:35 PM: Message edited by: PeterX ]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...