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Turn rate for AFVs in CM too slow?


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I recently watched footage of a KV2 roatating in place, on frozen snow. It took it approx 15 sec to turn 45 degrees. The same feat in CMBB takes approx 40 sec, on open ground no less. A differance of almost 200%!

To see how it worked out in CMAK I used captured Shermans (75 and 76) and rotated them 45 degrees, it took them a bit over 30 sec. In CMAK, the Sherman A1 and A3 uses a few seconds less.

This seems to indicate that CMs modeling of AFV turn rates are pretty far off the mark. But how can this be, I mean, would it be pretty easy to for instance get real life turn rates for common tanks like the Sherman? Or is this a consequence of engine limitations where the turn rate is simply a function of the top speed?

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Frozen snow offers slightly less resistance for turning purposes. An account of travelling over frozen snow in the Ardennes by the 5th Seaforth Highlanders says that the Bren carriers had 'slightly less traction than a curling stone'

Ground conditions can also have an effect - you don't want to turn too quick on soft ground or you could bog yourself or throw a track.

The observation may be correct, but there are a vast number of factors at work that may have been abstracted and make a difference compared to what you see in videos or at proving grounds etc.

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Vehicles in CM all turn too slow, especially when stationary. Small angle changes while moving are the only ones that occur at about the right rate.

There could be slower reaction to new info, followed by more rapid actual turns. Borg spotting is too generous about seeing a threat to face it. But the turns are overly harsh about how long it takes to face something once detected.

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