junk2drive Posted February 3, 2004 Share Posted February 3, 2004 I finally figured out a way to get Magua's and Clubfoot's Normandy/Utah beach mods to work with cmak. Go to my webpage for screenies. 0 Quote Link to comment Share on other sites More sharing options...
nevermind Posted February 3, 2004 Share Posted February 3, 2004 :eek: :eek: As if i didnt feel bad enough about not having CMAK :mad: :mad: Looks frecking awesome dude! :cool: 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted February 3, 2004 Share Posted February 3, 2004 Very nice work! 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted February 3, 2004 Share Posted February 3, 2004 Cool! Now all we need is some red wine and that funny shaped bread... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 3, 2004 Share Posted February 3, 2004 Hmm, Salerno anyone? Licata? Michael 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 3, 2004 Share Posted February 3, 2004 How did you get Magua's Normandy Mods to work? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted February 4, 2004 Author Share Posted February 4, 2004 I used 1normandyv1grass dl only with mcmmm grid top to bottom on right side of screen like this (edit 8:04 mst us gmt-7) OOFM#WWW OOFM#WWW OOFM#WWW O=OPEN GROUND #=WHEAT WITH BORDERS LIKE FORD F=FORD POINTING RT TO LT=== M=MARSH W=WATER flipped around, resized, played with trees and brush, pinked out stuff etc. till it worked. you must start with at least two water tiles. you cannot put two directional water tiles side by side. setup puts units on marsh. slow going thru mf# just like real life sandy soil. I added some tanks, and resized the antitank barriers, will post new screenies tonight. NEW SCREENS POSTED. tanks/armor wont go through marsh, must be placed ahead of marsh in setup, or as reinforcement later ahead of marsh. reinf is more historical i think. [ February 03, 2004, 10:10 PM: Message edited by: junk2drive ] 0 Quote Link to comment Share on other sites More sharing options...
Hoopenfaust2 Posted February 4, 2004 Share Posted February 4, 2004 I'm all for modding CMAK for Normandy battles. Magua had a great start back in 2001. Both his terrain and vehicle mods were great. I'm really into the CMBO battle re-creation ( Carentan OP would be great). Maybe we can pool some talent to make a great looking June-August 1944 mod. Tanks Alot you've got some great building mods. Any way you could do some "magua" style Normandy buildings. Old stone... hardly any windows. Cheers 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted February 4, 2004 Author Share Posted February 4, 2004 here is editor grid: 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 5, 2004 Share Posted February 5, 2004 The new pics are great. Is anyone converting Maua's great Buildings? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted February 5, 2004 Author Share Posted February 5, 2004 Modded bmp's and a practice battle are now at cmmods. New pic, offshore destroyer with 155mm spotter. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 6, 2004 Share Posted February 6, 2004 Very Cool...Thanks! 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted February 6, 2004 Author Share Posted February 6, 2004 new article at the wargamer about the 4th ID at Utah and through France. lots of pics and maps for someone talented to make an op or battle to go with the mod. Pic of armor with rubber block treads, I found some at cmhq for bo. Wargamer Article Here 0 Quote Link to comment Share on other sites More sharing options...
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