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NORMANDY COMES TO CMAK


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I used 1normandyv1grass dl only with mcmmm

grid top to bottom on right side of screen like this (edit 8:04 mst us gmt-7)

OOFM#WWW

OOFM#WWW

OOFM#WWW

O=OPEN GROUND

#=WHEAT WITH BORDERS LIKE FORD

F=FORD POINTING RT TO LT===

M=MARSH

W=WATER

flipped around, resized, played with trees and brush, pinked out stuff etc. till it worked. you must start with at least two water tiles.

you cannot put two directional water tiles side by side. setup puts units on marsh. slow going thru mf# just like real life sandy soil.

I added some tanks, and resized the antitank barriers, will post new screenies tonight.

NEW SCREENS POSTED. tanks/armor wont go through marsh, must be placed ahead of marsh in setup, or as reinforcement later ahead of marsh. reinf is more historical i think.

[ February 03, 2004, 10:10 PM: Message edited by: junk2drive ]

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I'm all for modding CMAK for Normandy battles. Magua had a great start back in 2001. Both his terrain and vehicle mods were great. I'm really into the CMBO battle re-creation ( Carentan OP would be great). Maybe we can pool some talent to make a great looking June-August 1944 mod.

Tanks Alot you've got some great building mods. Any way you could do some "magua" style Normandy buildings. Old stone... hardly any windows.

Cheers

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