war_is_fun_to_play Posted February 18, 2004 Share Posted February 18, 2004 hi,whats the use of the target reference points? 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted February 18, 2004 Share Posted February 18, 2004 They can be very useful. You don't need an HQ, if you target them, with an out of LOS mortar and it will greatly decrease time to wait for artillery to start falling. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted February 18, 2004 Share Posted February 18, 2004 and they can be used to zero vehicles which have yet to move. Looking at the index of the CMAK manual, I see that TRPs are discussed on pages 33, 82, 116, 120, and 121. You might want to look there too. Regards JonS [ February 17, 2004, 10:01 PM: Message edited by: JonS ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 18, 2004 Share Posted February 18, 2004 They also represent bore sighting of direct fire weapons such as MGs and anti-tank guns. Weapons in their original game-start position have a bonus for firing at targets immediately near the TRPs. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted February 18, 2004 Share Posted February 18, 2004 Originally posted by Michael Dorosh: They also represent bore sighting of direct fire weapons such as MGs and anti-tank guns. Weapons in their original game-start position have a bonus for firing at targets immediately near the TRPs. Machineguns??? :confused: Yes, I know that in real life the MG's had to be ranged to fire with any accuracy over longer distances, but is this really modelled in CM? And how? Higher firepower rating? More likely to hit hard targets? 0 Quote Link to comment Share on other sites More sharing options...
Beta1 Posted February 18, 2004 Share Posted February 18, 2004 most importantly it reduces the firing time from 10-15min for big calibres to 45-90seconds. Very nice for dropping shells the size of trucks on infantry 0 Quote Link to comment Share on other sites More sharing options...
Doodlebug Posted February 18, 2004 Share Posted February 18, 2004 Originally posted by JonS: and they can be used to zero vehicles which have yet to move. Looking at the index of the CMAK manual, I see that TRPs are discussed on pages 33, 82, 116, 120, and 121. You might want to look there too. Regards JonS My manual only goes to page 30. What gives? 0 Quote Link to comment Share on other sites More sharing options...
Ansbach Posted February 18, 2004 Share Posted February 18, 2004 That's just the Quick Reference Guide. The 'real' manual is in .pdf format and is 200+ pages long! Check your install folder or Start Menu... 0 Quote Link to comment Share on other sites More sharing options...
Doodlebug Posted February 18, 2004 Share Posted February 18, 2004 Originally posted by Ansbach: That's just the Quick Reference Guide. The 'real' manual is in .pdf format and is 200+ pages long! Check your install folder or Start Menu... D'oh. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2004 Share Posted February 19, 2004 Yeh, I had been through the CMBB manual from stem to stern and played the game for about a year before finding out that TRPs help EVERYBODY. That was a big surprise. It definitely speeds up off-board artillery and mortars, and you don't need LOS for your on-board mortars, but it also improves the accuracy of mg and INFANTRY as well! My jaw dropped when I was told that! 0 Quote Link to comment Share on other sites More sharing options...
Loeffe Posted March 14, 2005 Share Posted March 14, 2005 Target reference points also serve to hide (friendly) minefields from the newbie player, as I sadly experienced during my last PBEM. That Pz IV crew must be pretty pissed that I ordered them to drive over my own AT mines. DOH! :-( 0 Quote Link to comment Share on other sites More sharing options...
Kruztee Posted March 16, 2005 Share Posted March 16, 2005 Hey Loeffe You don't know how good it makes me feel to know that I'm not the only one who's ever done that =) 0 Quote Link to comment Share on other sites More sharing options...
DrD Posted March 16, 2005 Share Posted March 16, 2005 1. TRP's allow your arty to be more accurate and faster. 2. FO WITHOUT LOS can target a TRP and still have good accuracy and relatively short delay, although less and more respectively than #1. FO can target out of LOS even without a TRP, but with horrible accuracy and long delay, EXCEPT, when plotted on turn #1 as "pre-planned" fire, in which case it's accurate and comes whenever you want it to. But you lose flexibility as you have to fire all your ammo in one go (which may span several turns) and can't change target or timing. 3. On-board mortars can target TRP's out of LOS as per #2, BUT, lose this ability once they move. Note : they do not need an HQ spotter to do this. Without a TRP, on-board mortars can fire out of LOS only when using an HQ spotter. NOTE: Newbie alert: HQ must NOT be hidden to spot, if hidden you will not be able to target out of LOS with on-board mortars. 4. Weapons targeting a unit near a TRP are more accurate. When you target such a unit, you will see "boresighted" in the targeting text. This is great fun, in a CMBB scenario I had a TRP on the crest of a hill were the Soviet armour was entering play, my 88 demolished 5 of them with 6 shots. Then they started to use a different route. [ March 16, 2005, 08:37 AM: Message edited by: DrD ] 0 Quote Link to comment Share on other sites More sharing options...
Snarker Posted March 17, 2005 Share Posted March 17, 2005 Originally posted by Kruztee: </font><blockquote>quote:</font><hr />Originally posted by Loeffe: Target reference points also serve to hide (friendly) minefields from the newbie player, as I sadly experienced during my last PBEM. That Pz IV crew must be pretty pissed that I ordered them to drive over my own AT mines. DOH! :-( Hey Loeffe You don't know how good it makes me feel to know that I'm not the only one who's ever done that =) </font> 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted March 17, 2005 Share Posted March 17, 2005 Originally posted by Michael Dorosh: They also represent bore sighting of direct fire weapons such as MGs :eek: :eek: :eek: cow . . .jumps . . . over . . . moon 0 Quote Link to comment Share on other sites More sharing options...
mike_the_wino Posted March 17, 2005 Share Posted March 17, 2005 Originally posted by Snarker: You guys don't know how good it makes me feel to know I never did that.Oh, you are plenty dumb enough all ready, Snookums....and continue to prove that point with every turn you send me. :mad: :mad: :mad: 0 Quote Link to comment Share on other sites More sharing options...
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