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Jon Mischon - Revolutionary who predicted Combat Mission


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From the 25th Anniversary issue of THE GENERAL, 1988.

Infomaniac

By Jon Mischon

(Talking about reviving the wargaming hobby, these are the final two paragraphs in his article).

Second, all advanced wargames are going to have to become computer games. Computers were made to store, sort and compare the huge piles of data that make a wargame "advanced." Advanced wargames don't have to be as visually enticing as entry level games, but they still have to avoid nausea. The ideal computer advanced wargame should have: quick-play instructions with an appendix that gives complete details on all aspects of play (just as if you were writing the rules to a board game); good graphics at the detail level with ability to switch back and forth to an overview map; rapid ability to display unit type, readiness, mode and any other essential characteristic of play; ability to be saved at any time, and to save more than one game; the computer must be able to play either side, or both, and to switch sides; the computer opponent must have the ability to give you a run for your money (if the algorithm isn't good enough to beat you fair and square, then give the machine a progressive handicap); simultaneous(emphasis in original) movement and combat for both sides; hidden units; automatic handling of the scut work of unit rebuilding/repair and supply; and onscreen help for commands.

"Impossible," the gentleman way in back shouts. "You'll never live to see it." Precisely wrong again, my friend. There is already on the market a computer game that does everything I've just described. (Well, almost everything - the game documentation stinks and the computer opponent is still too easy to beat.) Is the future coming? NO - the first generation of the future is here now. WARgaming is just going through a transition. Transition is mostly new information. Infomaniacs love new information.

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