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Pioneers & charges


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I was playing a scenario Vs the AI yesterday. There was a minefield next to 2 houses that were occupied by 2 of my squads. I ordered another one of my pioneer squads to advance to the next house up the road. So as they are advancing past the mine field, they chuck a satchel charge at it. Boom! It destroyed the minefield plus the two occupied houses my squads were in. Then when they got to the next house, they threw another charge out the window at a nearby enemy trench and blew the house down on themselves. What the? How do you control how these bozos use charges?

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Originally posted by Der Kunstler:

I was playing a scenario Vs the AI yesterday. There was a minefield next to 2 houses that were occupied by 2 of my squads. I ordered another one of my pioneer squads to advance to the next house up the road. So as they are advancing past the mine field, they chuck a satchel charge at it. Boom! It destroyed the minefield plus the two occupied houses my squads were in. Then when they got to the next house, they threw another charge out the window at a nearby enemy trench and blew the house down on themselves. What the? How do you control how these bozos use charges?

Mate - that's the most unlucky thing I've heard of in CM.

You generally don't have to ensure pioneers don't chuck charges as it usually takes a lot for them to throw them. You just got lucky.

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