Bertram Posted March 12, 2003 Share Posted March 12, 2003 I am playing a battle in which my brave defenders are being overrun by hordes of Germans. One of the few means of stopping them are the plentyfull supplied mortars (both 50mm and 81 (?) mm). Only the last three turns my mortars refuse to fire. I have only 2 50 mm mortars left (the 81 mm is to close to the enemy to fire, and the others are broken). I try to use both with a HQ spotting for them, to prolong their life. The HQ's are not hidden, broken or otherwise busy (they are "rested", and were even not under fire), and of coursze the mortars are in command range (red line). In the plotting phase I can do an "area target" to the spot I want the shells to land, but during the turn nothing happens. One of the mortars (also "rested" not under fire, and nice in cover) has 56 HE shells left (for 3 turns now), the other 31 (for two turns). The mortars have fired before, one even at the same spot I am trying to get it to fire now. Anyone has a suggestion why this is? (I m using version 1.01 btw on this battle). Bertram [ March 12, 2003, 02:24 PM: Message edited by: Bertram ] 0 Quote Link to comment Share on other sites More sharing options...
Paddington Posted March 12, 2003 Share Posted March 12, 2003 If you are overun, then are you sure the mortars are not to close? [ March 12, 2003, 02:25 PM: Message edited by: Paddington ] 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 12, 2003 Share Posted March 12, 2003 To make you feel better, you ain't the only one with 50mm mortar fire problems! If you're not targeting outside max range you're targeting inside minimum range, or something else has gone wrong. On the plus side the AI seems to have similar problems. Can't count the number of times I've got back to the map after the scenario was over and found the enemy still had several 50mm mortars with full bomb loads. [ March 12, 2003, 03:02 PM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted March 12, 2003 Author Share Posted March 12, 2003 No, they are not to close, you can not target an area if the distance is not great enough, you get an "target out of range" message then, and the target line won't stick. In this case I got a nice orange area target line. Bertram Adding: I just targeted one of the mortars on an other spot, now it is firing...... Very strange. (The other lost it's HQ, so it can not fire out of LOS right now). And no, there are no friendlies close (to react on the next post), at least 70 meters of for one mortar, and about 40 for the other. That should be enough for 50mm mortars..... [ March 12, 2003, 04:05 PM: Message edited by: Bertram ] 0 Quote Link to comment Share on other sites More sharing options...
Guest PondScum Posted March 12, 2003 Share Posted March 12, 2003 Are you targetting close to friendly forces or prisoners? 0 Quote Link to comment Share on other sites More sharing options...
Cpt.Kloss Posted March 12, 2003 Share Posted March 12, 2003 You moved your mortars and can't take advantage of HQ spotting...I think this is the reason. 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted March 12, 2003 Author Share Posted March 12, 2003 Nope, one of the mortars is firing now, after a 3 turn silence.... (at a different spot though). And I had no trouble using the HQ to spot, even after moving the mortar, the HQ or both on previous targets either. Still baffled. Bertram 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted March 13, 2003 Author Share Posted March 13, 2003 The scenario has ended (in a draw), and with it the mortar mystery. In the after action report it appeared that my opponent had captured two single men MG crews (I thought they were killed). I could not see them (I had only infantry sound contacts to make a guess where he was moving) but they did block the mortar area fire it seems. I think this should be adressed, right now he send about 5 squads right trough a TRP where I wanted to stop them, and 3 others through a patch of woods I had targeted, only because there where some captured troops, which I could not even see! And I was Russian too, they were not that considerate of their men, certainly not when the surrendered!!!! Bertram 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted March 13, 2003 Share Posted March 13, 2003 Betram I believe I know the answer to your problem. You're using your HQ to spot for the mortars correct? What you do then is have your mortar target an enemy unit or a spot of ground (it can be out of mortar LOS) Now, you have to make sure, absolutely sure, that the HQ can see this spot. Otherwise, like you said, nothing will happen and the target order will be cancelled. The reason they probably started firing was because the next spot you chose for them to fire on the HQ unit had LOS to. Hope this helps... 0 Quote Link to comment Share on other sites More sharing options...
V Posted March 13, 2003 Share Posted March 13, 2003 also, make sure the mortar was not setting up... depending on experience, this could cause a considerable delay. 0 Quote Link to comment Share on other sites More sharing options...
bbaker Posted March 13, 2003 Share Posted March 13, 2003 [EDIT] Removed my response and started a thread. I did some testing and this looks like a bug to me. [ March 12, 2003, 10:06 PM: Message edited by: bbaker ] 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.