xm15 Posted January 4, 2003 Share Posted January 4, 2003 Just wondering if 56K connections provide practical transfer times for TCP/IP games? 0 Quote Link to comment Share on other sites More sharing options...
coldmeter Posted January 4, 2003 Share Posted January 4, 2003 haven't had any problems so far. 0 Quote Link to comment Share on other sites More sharing options...
pcpilot Posted January 4, 2003 Share Posted January 4, 2003 I used it a lot for CMBO before I got cable...worked fine. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 4, 2003 Share Posted January 4, 2003 Before I got cable it worked okay, occasional game disruptions but the autosave function works well 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted January 4, 2003 Share Posted January 4, 2003 If you aim for a game that's below 1,500 points and isn't all-armour then your transfer times will be (from my experience) under 90 seconds for the majority of turns, which is enough to avoid being irritating. For fast-paced games, go for 900 points or less. 0 Quote Link to comment Share on other sites More sharing options...
xm15 Posted January 5, 2003 Author Share Posted January 5, 2003 Thanks for the info... 0 Quote Link to comment Share on other sites More sharing options...
bab Posted January 5, 2003 Share Posted January 5, 2003 Waiting for your opponent to finish his moves is far more irritating. But wait, that's what Time Limit is for. Just set it to 3 minutes maximum for a battle below 1000 pts. 0 Quote Link to comment Share on other sites More sharing options...
easytarget Posted January 5, 2003 Share Posted January 5, 2003 last time i played an IP game it occured to me that it might be interesting to have a timing feature limit that was set off by the first player to finish their turn so whenever either player moved, there would follow whatever set amount of time was given for the other player to complete that move - say 3 minutes for example - make the move in that time or the orders from your last sequence prevail, or lack thereof as the case may be or another thought from chess occured to me as well - you get a set amount of time for the number of moves that will comprise the battle - say 60 minutes for a 30 move game - a clock would be on screen for each player showing his time left - making your move stops the clock (and neither clock runs during play back) - but otherwise it runs anytime you consider your next move or issue orders, etc. [ January 04, 2003, 08:23 PM: Message edited by: easytarget ] 0 Quote Link to comment Share on other sites More sharing options...
Laox Posted January 5, 2003 Share Posted January 5, 2003 damn you mean CMBB doesnt have the chess clock option already?! I thought that would be a natural to have included .. There are times when you really need to think, and times when you can rush.. 0 Quote Link to comment Share on other sites More sharing options...
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