TerrorX Posted February 1, 2003 Share Posted February 1, 2003 Has anyone had considerable luck with them or should I maybe consider allocating the points elsewhere. I have adjusted the timers and all that and what seems like I may catch an opponent in a shower of tnt always seems to fall short of what I had planned. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted February 2, 2003 Share Posted February 2, 2003 Many people seem to think that they're best left to scenario battles and you're better off using the points for something more flexible in a QB. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted February 2, 2003 Share Posted February 2, 2003 I like to use them in attack/assault QBs. In a recent PBEM I had to coordinate an infantry attack with tank support and 2x82mm FOs for smoke and 2x120mm FOs for suppressing the enemy. Since I couldn't get LOS to the important areas I decided to use preplanned arty strikes since these are precise even when targetting without direct LOS. All arty missions were planned to start 10 minutes after the battle began. My infantry needed these 10 turns to get into jump-off positions, then the 82mm FOs layed down a BIG smokescreen while the 120mm hammered the defenses at the projected breakthrough points. My infantry charged through the smoke and my T-34s and light tanks raced forward and broke into the enemy positions. It was a nice example of how useful the preplanned arty missions can be. 0 Quote Link to comment Share on other sites More sharing options...
Lumbergh Posted February 2, 2003 Share Posted February 2, 2003 Originally posted by ParaBellum: I like to use them in attack/assault QBs. In a recent PBEM I had to coordinate an infantry attack with tank support and 2x82mm FOs for smoke and 2x120mm FOs for suppressing the enemy. Since I couldn't get LOS to the important areas I decided to use preplanned arty strikes since these are precise even when targetting without direct LOS. All arty missions were planned to start 10 minutes after the battle began. My infantry needed these 10 turns to get into jump-off positions, then the 82mm FOs layed down a BIG smokescreen while the 120mm hammered the defenses at the projected breakthrough points. My infantry charged through the smoke and my T-34s and light tanks raced forward and broke into the enemy positions. It was a nice example of how useful the preplanned arty missions can be. How do you get the preplanned fire-missions to be delayed? That is really nifty! 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted February 2, 2003 Share Posted February 2, 2003 Just select pause after targetting. Instead of the 10 second delay, I believe you get a 1 min delay. Only works during pre-planning though. 0 Quote Link to comment Share on other sites More sharing options...
Olle Petersson Posted February 3, 2003 Share Posted February 3, 2003 Originally posted by Becket: Just select pause after targetting. Instead of the 10 second delay, I believe you get a 1 min delay.The key is Q to get the timer delay. P will only add the normal few seconds order delay to movements. Cheers Olle 0 Quote Link to comment Share on other sites More sharing options...
Lumbergh Posted February 3, 2003 Share Posted February 3, 2003 Cheers, thanks. My PBEM opponents will hate you for it 0 Quote Link to comment Share on other sites More sharing options...
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