MikeyD Posted February 20, 2003 Share Posted February 20, 2003 It looks like MrNoobie and I are working parallel paths again. He gave use one early T34-76 type, and I'm giving you another! Check them both out here: http://www.cmmods.com/ I've just uploaded two new mods for y'all. -- First, new T34 waffle pattern tracks to replace the game's generic Russsian heavy (KV?) tracks. In clean, muddy, and snowy versions. They're mighty pretty. -- Second, My new T34-76 Model 1942 with cast turret has been given an accurate roof hatch, a full set of from-scratch solid disk-type road wheels (due to a rubber shortage in '42), PLUS an 8-piece add-on bow armor kit! A mini-history of T34 add-on-armor is included in the Readme file. Sorry about the grainy screenshot of the T34 mod. Take my word for it, the mod's prettier than that. I just couldn't get my old mac to stop down-resing the game for a proper screenshot. 0 Quote Link to comment Share on other sites More sharing options...
BulletRat Posted February 20, 2003 Share Posted February 20, 2003 Might I be the first to say: PHWOAAH! :eek: :eek: :eek: Nice work man - I like the tracks especially. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 20, 2003 Author Share Posted February 20, 2003 Looks like MrNewbie may be in the process of tackling all the T34s now. I don't want to be presumptuous, but If you (MrNewbie, wherever you are) want to save yourself the effort of redrawing those darned steel disk-type roadwheels on your T34s feel free to pick them up from my mod. Being Soviet vehicles, it's only right to do the socialist thing and share. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted February 21, 2003 Share Posted February 21, 2003 Beautiful work MikeyD! I love the crisp detail of your mods.In fact I like it so much that I would really love to apply a whitewash over it,with your permission of course. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 21, 2003 Author Share Posted February 21, 2003 Like my ReadMe file says, do whatever you want with the mod with my full blessings. Whitewash it, purplewash it, take bits and pieces for your own mods, put a big yellow chicken logo on the side! 0 Quote Link to comment Share on other sites More sharing options...
mchlstrt Posted February 22, 2003 Share Posted February 22, 2003 MikeyD, I lput a lores Grass Mod into my BB & I'm able to get a couple of units on a featureless Map to load in Standardres. It doesn't make for interesting screenies but at least I can work knowing what it will look like to the poor benighted non-Mac hordes. strt 0 Quote Link to comment Share on other sites More sharing options...
AndrewTF Posted February 22, 2003 Share Posted February 22, 2003 I did the same thing, and I can usually get the uniforms to show up in beautiful standard res on the smallest possible map available. Minimal buildings and trees. Not much luck in getting armor to look optimal, though, as CMBB appears to practice "selective downsampling". 0 Quote Link to comment Share on other sites More sharing options...
K_Tiger Posted February 22, 2003 Share Posted February 22, 2003 Originally posted by MikeyD: Like my ReadMe file says, do whatever you want with the mod with my full blessings. Whitewash it, purplewash it, take bits and pieces for your own mods, put a big yellow chicken logo on the side! Looks like a sweet SIG!!... Chickeeen.... 0 Quote Link to comment Share on other sites More sharing options...
mchlstrt Posted February 22, 2003 Share Posted February 22, 2003 The lores Grass was definately the difference for me. The size of the Map doesn't seem to matter. However, after all the fiddling I noted in a Thread on the subject, I realized that with several AFV's on the field some of the textures were still downsampled. I haven't gone at it methodically since then but I can get two tanks, Grass, Flag & one russian Uni to show up correctly. strt 0 Quote Link to comment Share on other sites More sharing options...
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