xerxes Posted April 21, 2003 Share Posted April 21, 2003 I've got two games going, in one my full platoon of infantry 20m from a wooden bunker don't seem to be able to hurt it. They don't appear to be throwing grenades. I don't have any friendlies closer. Anyone have an idea what might be going on? I've assaulting many bunkers with infantry and this one just seems unkillable. In another, my HQ simply won't close assault an afv. I'm playing with the 1.02 patch. I'm baffled since I've done both of these many times before and never had there problems. 0 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 21, 2003 Share Posted April 21, 2003 It is possible to place Bunkers "hull down". I wonder if this is the case, then it might be more intimidating for the infantry to attack. I did this recently in a QB , there must have been two Companies of crack Soviet Infantry charging up this narrow defile to get to the bunker, on several occasions some squads got quite close but were unable to expedite a breach into the bunker! Mind you my bunker took about 110 casualties, talk about WW1 type stuff! 0 Quote Link to comment Share on other sites More sharing options...
coldmeter Posted April 21, 2003 Share Posted April 21, 2003 do a search in tips & tricks for "bunkers", plenty of into there. However you already know that as I see you have posted in some of them, can you bypass this bunker? leave it behind you? Coldmeter 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted April 21, 2003 Share Posted April 21, 2003 Originally posted by xerxes: I've got two games going, in one my full platoon of infantry 20m from a wooden bunker don't seem to be able to hurt it. They don't appear to be throwing grenades. I don't have any friendlies closer. Anyone have an idea what might be going on? I've assaulting many bunkers with infantry and this one just seems unkillable. In another, my HQ simply won't close assault an afv. I'm playing with the 1.02 patch. I'm baffled since I've done both of these many times before and never had there problems. If you are playing with russian infantry, this is likely the known bug . . . .I think 1.03 is supposed to fix it. 0 Quote Link to comment Share on other sites More sharing options...
demoss Posted April 22, 2003 Share Posted April 22, 2003 If you are playing with russian infantry, this is likely the known bug . . . .I think 1.03 is supposed to fix it. What known bug is that? I couldn't find anything relevant in the 1.03 fix list. I know there used to be a bug which caused infantry that had Molotovs not to attack bunkers (at all - even with their grenades), but haven't heard about anything specific to Russian infantry. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 22, 2003 Share Posted April 22, 2003 It could be that you're too close to the bunker with some of you're troops. Happens sometimes and the rest don't fir for fear of hurting their mates. 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted April 23, 2003 Author Share Posted April 23, 2003 Does anyone happen to know how close you have to have a friendly to the target to disrupt fire on the target? 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted April 23, 2003 Share Posted April 23, 2003 Originally posted by demoss: That's the one! Yes, I guess it was a mortal sin to say russian infantry because finns have molotovs too. 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted April 23, 2003 Share Posted April 23, 2003 Originally posted by flamingknives: It could be that you're too close to the bunker with some of you're troops. Happens sometimes and the rest don't fir for fear of hurting their mates. Unless you're using demo, you should be able to have as many squads as you like right on top of the bunker and they will still throw grenades. Xerxes, for using demo you should have all friendly units at least 15 meters away. You could probably swing it with 10 meters, but I wouldn't mess with it. One poorly aimed demo charge and you'll be unhappy. I just ran another series of tests with russian smg squads attacking pillboxes with 1.02. I placed 15 kraut pillboxes in a row, 5 wooden, 5 concrete mg boxes, and 5 75mmAT gun boxes. I placed the smg squads in various formations from 33meters out (behind of course), to right on top the pillboxs. Easy kill right? Wrong . . .this is still a problem. After 5 turns, 3 wooden bunkers, and one concrete mg were knocked out. After 15 turns, all 5 75mm AT gun boxes remained. This is not realistic. [ April 23, 2003, 03:06 PM: Message edited by: Walpurgis Night ] 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted April 23, 2003 Author Share Posted April 23, 2003 Hmm, I've been sitting 20m from this wooden bunker with a full platoon for 3 minutes. That was after wasting 80 {yes, 80 rounds} 75mm HE rounds on the stupid shack. It's holding up my entire attack because I can't move my support weapons up. Next time I bring demo charges and a flamer. p.s. on the similar won't close assault a stug problem I brought up a pioneer and immobilized the stug with a satchel and then finished it off with a manpak FT. [ April 23, 2003, 03:31 PM: Message edited by: xerxes ] 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted April 23, 2003 Share Posted April 23, 2003 Originally posted by xerxes: Hmm, I've been sitting 20m from this wooden bunker with a full platoon for 3 minutes. That was after wasting 80 {yes, 80 rounds} 75mm HE rounds on the stupid shack. It's holding up my entire attack because I can't move my support weapons up. That is strange . . . were the 75mm HE rounds actually hitting the wooden pillbox, or was it the "can't hit reverse slope bug"? Wooden boxes should die almost instantly (my experience is that they do)from even much smaller rounds than 75mm. And yes, the "infantry without demo assualting pillboxes" thing is a real problem . . .really raises the cranial pressure when it holds up your entire attack. Very unrealistic when you're sitting on top of a pillbox for 6-10 turns without killing it. 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted April 23, 2003 Author Share Posted April 23, 2003 I counted at least 10 (probably closer to 20) 75mm HE shells hitting the bunker. My wood bunkers never perform like this! 0 Quote Link to comment Share on other sites More sharing options...
tabpub Posted April 24, 2003 Share Posted April 24, 2003 I think there is a fix for this in the 1.03 patch. Check the description on the main board. I seem to remember reading something to that effect. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.