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Balanced QB


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Force ratio alone cannotmake for a fair QB.

You need some armor limiting rules like the old Fionn rules, otherwise KV-1s, StuGs and Tigers may ruin the experience.

Bigger Quickbattles have far too wide and not deep enough maps.

But generally I found that a 1.65 (10% advantage) is more fair than 1.5. But that was with CMBB 1.00, some changes might have affected the "optimal" ratio.

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Something you may want to try is setting game type to 'assault' instead of 'attack'. This gives the attacker a 1.72:1 ratio, but also moves the flags further back towards the map edge, mitigating another problem with QB maps (lack of depth).

Game dates that are fairly even are:

June '42

June '44

February '45

These dates assume rarity is being used.

When selecting weather, keep in mind that poor ground conditions favor the defender.

Let the Germans use mechanized division type, or alternatively, use unrestricted force.

[ April 14, 2003, 03:38 PM: Message edited by: Vanir Ausf B ]

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