Fossiili Posted July 17, 2004 Share Posted July 17, 2004 I prepared a map of 2,5 * 3 kilometers, relatively flat. A river flowing through the area. On the upper beginning I put the height as 5, on the down end 0. It was impossible to keep these height settings. The editor changed them to 0, what ever I did. The same phenomena appeared on a large swamp area and on the small river, the height values were difrent but the editor forced them to be the same. How could I fight against this? :confused: 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted July 17, 2004 Share Posted July 17, 2004 You cannot, because in CMBB, and CMAK the computer puts all water/marsh tiles at the same level no matter what you do. Its part of the computer code so there is no way around it. In most cases as you have seen it will pick the lowest level, btw. 0 Quote Link to comment Share on other sites More sharing options...
Vossiewulf Posted July 17, 2004 Share Posted July 17, 2004 In a semi-related editor question, I have two maps where sections of factory keep disappearing. It's always the "middle" section of a one-row factory. I put them between two ends, preview, and they're not there. Go back to the editor, and the editor shows upen ground again. I've seen this now on two maps, and in both cases the ground is flat in the immediate area, and for the life of me I can't figure out why those factory sections keep disappearing. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted July 17, 2004 Share Posted July 17, 2004 Sounds very odd, and have never seen that happen. Is the ground around the factory also flat, or just the area in which you are placing the factory tiles? 0 Quote Link to comment Share on other sites More sharing options...
ww2steel Posted July 17, 2004 Share Posted July 17, 2004 Make sure there is no height change near the buildings. That's the only disappearing buildings problem I've had. Mike 0 Quote Link to comment Share on other sites More sharing options...
Fossiili Posted July 18, 2004 Author Share Posted July 18, 2004 It then is impossible to design a river with rapids. No war around Niagara or Victoria Falls. How to design a brook or other small river in mountain area? Probably one should break the waterarea putting the watermill over the river or dam or imagin the rivere to disappear under the ground as in limestone area. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted July 18, 2004 Share Posted July 18, 2004 It was an interesting design choice that is for sure. I think it came about because in computer generated maps in CMBO the AI would often have lakes that would stick up in the air. 0 Quote Link to comment Share on other sites More sharing options...
Guest Manstein22 Posted July 20, 2004 Share Posted July 20, 2004 Hi Fosiili There is a solution to your problem. Just add a rough or a rocky tile so it is the whole width of the river mostly one tile and after that you can change the hight of the next water tile. I tried to create a water fall but this is impossible Manstein btw there is a very good article on mapmaking on The-Proving_Grounds.com by Mad Russian 0 Quote Link to comment Share on other sites More sharing options...
Vossiewulf Posted July 21, 2004 Share Posted July 21, 2004 And to get back to the disappearing factory sections, yes, it was height change. It's weird- all the factory tiles but the center of a "row" will place fine on terrain that has lower/higher tiles next to them. 0 Quote Link to comment Share on other sites More sharing options...
Dandelion Posted July 21, 2004 Share Posted July 21, 2004 Originally posted by Vossiewulf: And to get back to the disappearing factory sections, yes, it was height change. It's weird- all the factory tiles but the center of a "row" will place fine on terrain that has lower/higher tiles next to them. I might be misunderstanding you Vossie, but the buildings (all types) that disappear are those placed next to other buidlings, standing on another level of terrain. Buildings placed next to a empty square of another elevation have not this problem. So for example if I place three houses in a row, all att different levels of elevation, the midle one will disappear, invariably. Same goes if two are at one elevation and one at a second - the odd one or the middle one goes. Is this what is happening to your factory? And about the water - similar problem with bridges, they will also always default down to the lowest level of water you are using, and drag any terrain down with them. No way of doing the Corinth Canal bridge in other words I cannot say I agree with this solution (to what problem?), water or bridges. Especially in CMAK (its the same) with most of the fighting in the Appenines. Cheerio Dandelion 0 Quote Link to comment Share on other sites More sharing options...
Vossiewulf Posted July 21, 2004 Share Posted July 21, 2004 Originally posted by Dandelion: So for example if I place three houses in a row, all att different levels of elevation, the midle one will disappear, invariably. Same goes if two are at one elevation and one at a second - the odd one or the middle one goes. Is this what is happening to your factory? Not quite. All the tiles on which the various factory tiles are placed are the same elevation. However, the surrounding tiles are of a different elevation- one lower. So the ground on the missing factory section is the exact same height as the two factory sections on each end, but something about the surrounding tiles being of a different elevation makes it unhappy, so it takes its ball and goes home. 0 Quote Link to comment Share on other sites More sharing options...
Dandelion Posted July 21, 2004 Share Posted July 21, 2004 Ok, that's a new and weird one. Sounds like a bug really, maybe you should point it out to the powers that be. Cheerio Dandelion 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted July 21, 2004 Share Posted July 21, 2004 Nevertheless I'd change the elevation of the adjacent tiles and check if the middle disappears. Then put the tiles to the desired height- one by one. Maybe this way you can find out the "problem tile" and experiment with it. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 21, 2004 Share Posted July 21, 2004 I think it depends also on the presence of buildings or water/marsh tiles that are not even touching the factory. Because buildings and water/marsh level the tiles they are in, and this levelling affects tiles adjacent to them. Then tiles adjacent to the affected tiles might not be able to be level, and you can't place a building there. I'm not sure what are the factors it depends on. You'll just need to find out what kind of arrangement works. 0 Quote Link to comment Share on other sites More sharing options...
Vossiewulf Posted July 22, 2004 Share Posted July 22, 2004 I'm not sure about how the presence of other buildings fits into the equation; but I can say with certainty that if you want factories to show up, the tiles they are on, and all adjacent tiles, have to be the same elevation. I will demonstrate: In the map editor, we see that the factory and all adjacent tiles are level "7" When we preview, we see that the factory is, in fact, there. Now we go back to the map editor, and change two adjacent dirt road tiles to level "6". Note that that is the ONLY change. Now when we preview, we see the Magic Disappearing Factory. 0 Quote Link to comment Share on other sites More sharing options...
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