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About Vossiewulf

  • Rank
    Senior Member
  • Birthday 03/02/1964


  • Location
    Chapel Hill, NC
  • Interests
    too many
  • Occupation
  1. Mr. Jingles, I look at the matter from a slightly different perspective; in my mind, all you are talking about is the nature of tribalism, which is just as alive today as it was three million years ago. British, Americans, and Germans are relatively closely related. Not enough that they won't fight each other, but close enough that when they see the other guys across the lines, they don't see aliens. On the other hand, the peoples of Eastern Europe and Russia are mostly Slavs...from a totally different family of tribes. Put it this way: had the Americans and Russians turned the cold
  2. CMMODs has been dead since at least yesterday. I think we should call in General Von Television for questioning.
  3. The infantry is taking cover in response to the tank fire, and when they do, the tank loses sight of them and stops firing. That is why, as noted above, you should always use an area target as close to the infantry position as possible.
  4. Two-timing hussy! Thanks for the kind words;) Never know, maybe I will have a little time here and there.
  5. Unfortunately, I have accepted a new job that is going to require 14 hour days for the foreseeable future...chances are high that I am off the active modders list for who knows how long.
  6. Please don't take this as criticism of Gordon, but although those Matildas are very nice, as far as my research goes, I believe the disruptive colors are inaccurate. I started to fiddle with doing some vehicles with the Caunter scheme (the three-color disruptive pattern used in Africa and Palestine in 1941), and I saw many examples of models, etc., with blue and blueish hues also. Something about that bugged me, so I spent more time researching, and I even went as far as buying Mike Starmer's relatively new booklet on the Caunter scheme. Copies of the relevant orders, as well as paint ch
  7. I'm not selling anything Aragorn;) To be honest I do these about 99.5% for me, I make something that my eyes like to look at. I upload them to cmmods in case they make other eyes happy, too. Whether someone wants to use them exclusively, or sometimes like painfbat, or not at all, is fine with me.
  8. Ok new grain and roads going up at cmmods.
  9. ETO G - 114700 G Late - 12320 North Africa G - 14700 no G Late.
  10. Oh btw, I'm definitely going to fix the water- that looks very different from what was intended on my new monitor, which I'm assuming is more accurate than the old one.
  11. Ok, Erik thinks the grain could be a bit more yellow, and roads less green. Do we have a second? That would be easy enough to do. Erik, I wouldn't want to make the dirt road semi-cobblestone, as the intent was to provide something that would work just about anywhere in Europe. I'd prefer they stay plain dirt roads, but I'm ok with shifting the color a bit if necessary.
  12. Thanks Erik, that is helpful. However, one of the problems we're seeing here is the difference in how raw screenshots come out of the game vs. how they actually appear in game with the gamma overlay used by the game, which does not get applied to screenshots. When I paste raw screenshots into Photoshop, they come out much darker and more blue than they appear for me in game...I always apply some standard brightness/contrast, a slight boost in red, and a teeny gaussian blur to imitate the FSAA of newer video cards, to get them to match what I'm seeing in game. Below are some screensho
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