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Sewer Movement?


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If it's turned on as an option in the editor - then squads in heavy buildings on the ground floor will have an extra move command (shift-G or sumfink similar) in their orders menu - move the line to where you want them to go (IIRC another heavy building), check the approximate delay and plot away.

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Sewer movement can be listed with giant cemetary fighting as options that were ABSOLUTELY DEMANDED by grogs to replicate the carnage of Stalingrad, Warsaw, etc. but have never been much utilized. The usual cemetary in CM is rarely bigger than village chapel size, as opposed to the acres-and-acres of real big city cemetaries (recent Marine fighting in Iraq as an example). As for sewer movement, the roll-of-the-dice aspect makes almost any other tactic preferable.

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