SuperSulo Posted December 9, 2002 Share Posted December 9, 2002 With the v1.01 patch, the following modification were implemented: * Troops imported into a quick battle have their ammunition replenished. Which is great if you want to continue a battle. But I have also noticed that "fresh" troops/tanks gets their ammo loadout changed. So if I make a map in the scenario editor and add a tank with so and so ammo load, when I later import this map + troops into a quick battle, the ammo is completely randomized, as if it was just bought in the QB. And that messes up my campaign. :/ So, would it be possible to have different behavior for troops imported from a "continue battle"-map and for troops imported from a "fresh map"? So it would work as it does now for importing an already played map, but when importing from a "fresh" map, ammo (both type and amount) does not change. 0 Quote Link to comment Share on other sites More sharing options...
Panzer Leader Posted December 9, 2002 Share Posted December 9, 2002 NO SOUP FOR YOU! Why want that, by the way? I mean if they got replenished, why would they get the exact same ammo type and quantity? And if they're not being replenished, then what are you trying to accomplish? Just play the same one over and over... 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted December 9, 2002 Share Posted December 9, 2002 Panzer Leader, if he's playing a game where he's carrying troops over from a previous battle that haven't been resupplied, then he'd have to create a map in the editor and those troops should be imported with the ammo loads as set in the editor. I suppose one possibility would be to have the ammo load of a unit resupplied at every start, but limit the resupply to the "max ammount" the unit had to start with. So if a tank came in with 12 HE shells, every time it was re-imported it could only have 12 HE shells. 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted December 9, 2002 Author Share Posted December 9, 2002 I didn't explain it well enough. Why want that, by the way? I mean if they got replenished, why would they get the exact same ammo type and quantity? And if they're not being replenished, then what are you trying to accomplish? Just play the same one over and over... IF they get replenished, ie they are troops that has already fought on this map, they should get mixed ammo type and quantity, just like it is now. What I do when I play a campaign (following a specific company through out the war), I use the editor to add my "core force" to a map. That way I can control experience level for all squads, change ammo levels and so on. I then use this map in a QB, where I buy my auxiliary force and allow the enemy to buy it's own units. After the battle, that map is discarded, and a new one is generated for the next battle and so on. But as it is now, my ammo settings are "forgotten", and all units gets new/full/random ammo. I suppose one possibility would be to have the ammo load of a unit resupplied at every start, but limit the resupply to the "max ammount" the unit had to start with. So if a tank came in with 12 HE shells, every time it was re-imported it could only have 12 HE shells. Yes, that would also solve my problem. And it's not just HE/AP shells for tanks, but Inf AT weapons, small arms ammo, FO ammo and so on too. BTS, please fix or do sumfink! 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted December 11, 2002 Author Share Posted December 11, 2002 Just a small bump in hope that the "correct" people will see it. 0 Quote Link to comment Share on other sites More sharing options...
Eden Smallwood Posted December 11, 2002 Share Posted December 11, 2002 Originally posted by SuperSulo: I use the editor to add my "core force" to a map. That way I can control experience level for all squads, change ammo levels and so on.If you're buying each squad separately, how do you get the Co HQ, or the MG34 w/ HQ section which is part of the Co but once again you can't buy just a Section HQ??? Sorry, this doesn't help, but at least I did BUMP this to the top, no? Eden 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted December 11, 2002 Share Posted December 11, 2002 Just noticed that satchel charges are not replenished with a QB map/units import. Personally I did not mind the behavior of non-resupply before 1.01. But now at least we should see the satchel charges resupplied, no? -Sarge 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 11, 2002 Share Posted December 11, 2002 Also, for BCR purposes, ammunition needs to be able to be selected as random in a quickbattle. As it is now, even if you know nothing about the AI's forces, you know exactly what ammo level it has, and can adjust your tactics accordingly. 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted December 11, 2002 Author Share Posted December 11, 2002 Eden, you don't buy each squad seperately, you buy the company and then edit those units that has a different exp. level. Doh! No need to apologize, I liked the bump. 0 Quote Link to comment Share on other sites More sharing options...
Eden Smallwood Posted December 11, 2002 Share Posted December 11, 2002 Originally posted by SuperSulo: Eden, you don't buy each squad seperately, you buy the company and then edit those units that has a different exp. level.Ok, therefore you are creating a new map with your core in the *Scenario Editor*, and then you import those troops into a new QB with randomly made aux units, right? I went around in circles for hours before figuring out how to import randomly QB made aux units onto a QB with hand selected core... Otherwise, correct me and I'll wear the Homer Simpson Award in my sig for a month, but you can't get a QB generated scenario into the Scenario Editor, not for beans or peanuts. Hmmm that's mighty interesting, but NOT AS INTERESTING AS YOUR INITIAL POST, OF COURSE. Eden 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted December 12, 2002 Author Share Posted December 12, 2002 Originally posted by Eden Smallwood: </font><blockquote>quote:</font><hr />Originally posted by SuperSulo: Eden, you don't buy each squad seperately, you buy the company and then edit those units that has a different exp. level.Ok, therefore you are creating a new map with your core in the *Scenario Editor*, and then you import those troops into a new QB with randomly made aux units, right? </font> 0 Quote Link to comment Share on other sites More sharing options...
Eden Smallwood Posted December 12, 2002 Share Posted December 12, 2002 Originally posted by SuperSulo: </font><blockquote>quote:</font><hr />Originally posted by Eden Smallwood: Otherwise, correct me and I'll wear the Homer Simpson Award in my sig for a month... Not in any way I have discovered, no.</font> 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted January 9, 2003 Author Share Posted January 9, 2003 A small bump, since the patch is due end of this month... Any comment, BFC? 0 Quote Link to comment Share on other sites More sharing options...
Great Dane Posted January 9, 2003 Share Posted January 9, 2003 SuperSulo, I've also had great success in importing troops into pre-made maps for my campaign. Not only have I been editing experience levels, but have also been modifying leaders' abilities to be consistent through each battle. Just noticed the ammo bug recently. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 9, 2003 Share Posted January 9, 2003 Originally posted by SuperSulo: A small bump, since the patch is due end of this month... Any comment, BFC?Hi is the patch "really" due ( :confused: ?) at the end of this month?? or is that an unsubstantiated rumour? -tom w 0 Quote Link to comment Share on other sites More sharing options...
SuperSulo Posted January 10, 2003 Author Share Posted January 10, 2003 Steve said somewhere that it was schedueld for late january release... Dont remember where, sorry. 0 Quote Link to comment Share on other sites More sharing options...
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