abulbulian Posted June 5, 2006 Share Posted June 5, 2006 OK this is sad. Can get one turn in Multiplayer network Fall WieB. When germans start 2nd turn, get crash: Title on window: draw_sprite_on_map_surface In box: DIRECTSOUND FAILED: dserr_invalidparam HELP! 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 5, 2006 Share Posted June 5, 2006 Hotfix on the way... as a temporary workaround please use 3-D units as it does not seem to cause this crash under this mode. 0 Quote Link to comment Share on other sites More sharing options...
abulbulian Posted June 5, 2006 Author Share Posted June 5, 2006 Thanks, but can I change to 3-d units in the middle of a game? We continued a few turns, by just loading the autosave after each crash. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 5, 2006 Share Posted June 5, 2006 You should be able to, simply select the non 3-D units when in game by going to the OPTIONS menu. 0 Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted June 9, 2006 Share Posted June 9, 2006 Title on window: draw_sprite_on_map_surface In box: DIRECTSOUND FAILED: dserr_invalidparam I get the same error in a hotseat game when Romania joins. The game crashes to the desktop. I will try the 3D thing. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 9, 2006 Share Posted June 9, 2006 Just a heads up that this error should now be fixed with the latest patch released today. [ June 09, 2006, 05:09 PM: Message edited by: Hubert Cater ] 0 Quote Link to comment Share on other sites More sharing options...
Tagwyn Posted June 9, 2006 Share Posted June 9, 2006 Hey!! Don't blame Buggy for it? Tag 0 Quote Link to comment Share on other sites More sharing options...
Wolfe Posted June 9, 2006 Share Posted June 9, 2006 Originally posted by Agamemnon: I get the same error in a hotseat game when Romania joins. The game crashes to the desktop. I will try the 3D thing.Yep. Same thing. France surrenders, Pro-Axis coup in Iraq, sometimes a Pro-Allied coup in Yugo, then Bulgaria, Romania, or Hungary tries to join the Axis and the bug hits. I have a game saved exactly before it happens if you need it, Hubert. But switching to 3D units does seem to work. Going back to the 2D units after it has passed works, until another of the 3 of Hungary/Romania/Bulgaria goes to the Axis. BTW, Norway keeps up its shipments after it's been conquered in the 1939 campaign; not sure if that's intended. I'm using patch 1.01. Edit: Okay didn't realize there was a second patch already; thought you meant it was in the works. I'll give it a try. - Chris [ June 09, 2006, 04:41 PM: Message edited by: Wolfe ] 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 9, 2006 Share Posted June 9, 2006 If it is conquered by Germany then it is by design and just a part of how the convoy system works... i.e. the convoy relationship is maintained whether it is friendly or occupied by the country receiving the convoy supplies. 0 Quote Link to comment Share on other sites More sharing options...
Wolfe Posted June 10, 2006 Share Posted June 10, 2006 Originally posted by Hubert Cater: If it is conquered by Germany then it is by design and just a part of how the convoy system works... i.e. the convoy relationship is maintained whether it is friendly or occupied by the country receiving the convoy supplies.Yep, it was conquered by Germany. Good to know it's just part of the game. And the game crash seems to have been fixed. Thanks! - Chris 0 Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 26, 2006 Share Posted June 26, 2006 GRRRR... Directsound crash occurred AGAIN!. This time early '41 as troops, (allies) were attacking Tobruk, and axis (A.I.) were preparing for Barbarossa. Running 1.02 patch. Very Disappointing! Q: Can scripting cause this error? Will patch 1.03 review this code error? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 26, 2006 Share Posted June 26, 2006 Best bet is to send me the crashed turn in question, please send either the applicable 'autosave' if you still have it or the contents of the 'ERROR' directory. This way I can see the error (in my code) and correct it for the next patch otherwise if it does not occur on my end through testing it may never be fixed, thanks! Hubert 0 Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 27, 2006 Share Posted June 27, 2006 Hubert, here is the error log. I'm not sure how much info you can derive from this. As I think it also shows earlier crashes. I think you may find the zipped autosave file here... autosave file . Thanks. log as follows... [05/08/2006 10:49:51; 5.1.2600; 1600x1200x32(1); v1.00.00] DIRECTX FAILED(draw_target_cursor_to_buffer): dderr_surfacelost [05/13/2006 12:52:27; 5.1.2600; 1600x1200x32(1); v1.00.00] DIRECTX FAILED(draw_target_cursor_to_buffer): dderr_surfacelost [06/07/2006 10:58:53 DIRECTSOUND FAILED(draw_sprite_on_map_surface): dserr_invalidparam [06/08/2006 11:29:43 DIRECTSOUND FAILED(draw_sprite_on_map_surface): dserr_invalidparam [06/08/2006 11:33:56 DIRECTSOUND FAILED(draw_sprite_on_map_surface): dserr_invalidparam [06/26/2006 11:29:51 DIRECTSOUND FAILED(draw_sprite_on_map_surface): dserr_invalidparam [ June 26, 2006, 10:38 PM: Message edited by: Agent Smith ] 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 28, 2006 Share Posted June 28, 2006 Agent Smith, I tried running the autosave but it does not look like a repeatable error... if it happens again please don't hesitate to send the offending 'autosave' file or ERROR directory my way again. Hubert 0 Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 28, 2006 Share Posted June 28, 2006 Hubert, Played from autosave, likewise appeared okay. Played many turns in and still nothing. Odd! Will continue playing and manually save every couple of turns. If error becomes 'repeatable', will let you know. Thanks. A.S. ...and as an 'isoview' non-hex grid sceptic, I have to add my voice to the large chorus of approval ringing out across this board; good job sir. (although for SC3, at least a top down map view option ) 0 Quote Link to comment Share on other sites More sharing options...
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