ChrisND Posted June 4, 2006 Share Posted June 4, 2006 I am currently seeing Heavy Armor Level 2 Russian tanks that still appear as Level 0 armor tanks... Note that the Level 1 tanks appear as they should. Bug? 0 Quote Link to comment Share on other sites More sharing options...
Edwin Posted June 4, 2006 Share Posted June 4, 2006 I did not got as far a seeing Russian Armour. My game crashed as Romania joined the axis (draw_sprite_on_map_surface - direct sound failed: dserr: invalid param). Russia had just joined the allies. Details sent separately to Hubert 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 4, 2006 Share Posted June 4, 2006 Normal Dude, this one was actually reported during the development phase of the patch and unfortuantely I thought I had it fixed... thanks for the report and consider it fixed for the next patch. Note, as far as I can tell this bug only affects the sprite displayed and not the unit properties. Edwin, thanks for the report and the sent files... unfortuantely I cannot seem to repeat it. Can you confirm that this is a repeatable error on your end? For example each time you replay the 'autosave' does this error occur? 0 Quote Link to comment Share on other sites More sharing options...
Acras Posted June 4, 2006 Share Posted June 4, 2006 i get the same error as edwin. when bulgaria enters the war the same popup message with the directsound-failure comes up. i also have an save-game available where the error occurs. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 4, 2006 Share Posted June 4, 2006 Acras, can you send me the file at: support@furysoftware.com 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 4, 2006 Author Share Posted June 4, 2006 Yes Hubert, the tank properties are as they should be, it is only the sprites. Also, the effect is intermittent. Some games I don't see any bug at all. One other bug I observed in a game between me and Hellraiser. Naval and air units will change their facing towards the movement of invisible enemy units outside of their range of spotting. This got rather annoying, as it makes it hard to sneak past enemy fleets. Even if he doesnt see you, he knows something is moving nearby because his ships change facing. 0 Quote Link to comment Share on other sites More sharing options...
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