jmbunnelle Posted August 19, 2002 Share Posted August 19, 2002 Hey everyone, First off, I just finished version 1.2 of my Force-Specific Units mod, which features the Minor powers (see Polish forces in last screenshot) and smaller cruisers (people had trouble distinguishing between my battleships and cruisers). PLEASE NOTE: the Minor powers do not have all of the later tech levels done because they are never utilized by the game and are only included in the bitmap to keep things kosher with the code, according to Hubert (I'm paraphrasing ). Sorry, I haven't had time to finish the other requests, like darkening the tint of the German counters. That's next. Get the new version here: JBUNNELLE'S FORCE-SPECIFIC ICONS vers 1.2 Also, just finished revamping the cities, forests, mountains, fortifications, swamps, and oil resource icons. I left the mining and anchor icons alone, as I believe they are fine as is. I ditched the oil well altogether but placed a big puddle in front of the barrels in case you can't figure it out. I didn't touch the underlying map at all because, well, I like it and think it's highly functional. JBUNNELLE'S TERRAIN MOD Here are some screenshots: Let me know what you think. Jim [ August 19, 2002, 12:35 PM: Message edited by: jmbunnelle ] Link to comment Share on other sites More sharing options...
Canuck_TAR Posted August 19, 2002 Share Posted August 19, 2002 Very nice!!! I"ll have to get them from ya! Link to comment Share on other sites More sharing options...
Canuck_para Posted August 19, 2002 Share Posted August 19, 2002 Keep up the great work!! Link to comment Share on other sites More sharing options...
BomBeer Posted August 19, 2002 Share Posted August 19, 2002 Looks good, Thanks Link to comment Share on other sites More sharing options...
J Wagner Posted August 19, 2002 Share Posted August 19, 2002 Excellent job! There was a poster here whose wife thought he was attacking bunnies, which in fact were the cities viewed from afar. He can download this terrain set and avoid future slings and arrows!!!! Link to comment Share on other sites More sharing options...
gengisjon Posted August 19, 2002 Share Posted August 19, 2002 Nicely done. Thanks [ August 19, 2002, 12:26 PM: Message edited by: gengisjon ] Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 19, 2002 Author Share Posted August 19, 2002 Ah yes, the infamous Bunny Blitz of '39. I remember it well . . . Link to comment Share on other sites More sharing options...
J Wagner Posted August 19, 2002 Share Posted August 19, 2002 Yup, and when the bunnies attacked, the now infamous order was given to the troops...RUN AWAY!....hmmmmm, perhaps the Holy Hand Grenade should be on the tech tree.... [ August 19, 2002, 12:33 PM: Message edited by: J Wagner ] Link to comment Share on other sites More sharing options...
Canuck_TAR Posted August 19, 2002 Share Posted August 19, 2002 lol.....But do you count to 3 or 4.......or was it 2???? Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted August 19, 2002 Share Posted August 19, 2002 Posted by J wagner, Perhaps the holyhand grenade should be a tech... Its all ready been proposed Link to comment Share on other sites More sharing options...
Straha Posted August 19, 2002 Share Posted August 19, 2002 This is one great mod! :cool: One of the very vew things I would like to have different is this: in the original as well as in the mod, the city icons resemble much more a production plant than a city. I for one would prefer an icon which has a more city-like look to it. Straha Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 20, 2002 Author Share Posted August 20, 2002 Originally posted by Straha: This is one great mod! :cool: One of the very vew things I would like to have different is this: in the original as well as in the mod, the city icons resemble much more a production plant than a city. I for one would prefer an icon which has a more city-like look to it. StrahaStraha, That's a very good idea, I'll give it a shot tonight. Squeezing a city into that hex is hard, I'm sure that's why Hubert opted for the factory instead. Jim Link to comment Share on other sites More sharing options...
Kiith Posted August 20, 2002 Share Posted August 20, 2002 Thanks for the new stuff Jim, I am really looking forward to trying it out on the full verion of SC that came in todays mail Link to comment Share on other sites More sharing options...
Siegebreaker Posted August 20, 2002 Share Posted August 20, 2002 Looks pretty good..... Link to comment Share on other sites More sharing options...
Desert Dave Posted August 20, 2002 Share Posted August 20, 2002 JMB, Excellent job, as per usual -- though I don't take these mods for granted -- you are taking considerable time & effort on this and it is very welcome. :cool: The cities would be difficult to translate differently, given the amount of space provided, and I don't mind the factories all that much. Experiment with some alternatives and see if anything strikes your fancy, etc. A few have suggested unique Capitals, such as Eiffel Tower for Paris, or Brandenburg Gates for Berlin, so maybe you can experiment with those as well? (... since I'm asking -- don't forget the Euro moon, might as well throw that out in the SC sky as well... ) Tho, I don't really care for the marshes, they seem a little bland and watered down, so to speak. I would try some other interpretations on those, but, hey -- I do not mean to be hyper-critical, keep up the creative work! Link to comment Share on other sites More sharing options...
SS Viking Posted August 20, 2002 Share Posted August 20, 2002 Originally posted by jmbunnelle: Hey everyone, First off, I just finished version 1.2 of my Force-Specific Units mod, which features the Minor powers (see Polish forces in last screenshot) and smaller cruisers (people had trouble distinguishing between my battleships and cruisers). PLEASE NOTE: the Minor powers do not have all of the later tech levels done because they are never utilized by the game and are only included in the bitmap to keep things kosher with the code, according to Hubert (I'm paraphrasing ). Sorry, I haven't had time to finish the other requests, like darkening the tint of the German counters. That's next. Get the new version here: JBUNNELLE'S FORCE-SPECIFIC ICONS vers 1.2 Also, just finished revamping the cities, forests, mountains, fortifications, swamps, and oil resource icons. I left the mining and anchor icons alone, as I believe they are fine as is. I ditched the oil well altogether but placed a big puddle in front of the barrels in case you can't figure it out. I didn't touch the underlying map at all because, well, I like it and think it's highly functional. JBUNNELLE'S TERRAIN MOD Here are some screenshots: Let me know what you think. JimThx for your contribution! Mods r d no1 thing that keeps a good game run for years. /Eric Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted August 20, 2002 Share Posted August 20, 2002 Did you get the bitmaps for the fortifications and marshes from talonsoft's campaign series? [ August 20, 2002, 11:46 AM: Message edited by: Carl Von Mannerheim ] Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 20, 2002 Author Share Posted August 20, 2002 Immer, The notion of including landmarks to represent capitals sounds great but it won't work, as all city hexes in the game access the same image on the bitmap, either standard or capital. Therefore, you'd have an Eiffel Tower in every capital city on the map. I finished a test run last night on the city image instead of the factory. It looks mediocre. If you try to include more than a couple of buildings, it turns into a big mass. I'm still tinkering with it but I'll post a screenshot here later and you can tell me what you think. I'll work on the marsh a little. Any suggestions? More brown perhaps? Jim Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 20, 2002 Author Share Posted August 20, 2002 Carl, Well, the fortifications I modified from PG2, which someone previously modified from Talonsoft's WF or EF. The marsh image is borrowed from my own terrain mods for TOAW. And the factories I designed. Jim [ August 20, 2002, 11:57 AM: Message edited by: jmbunnelle ] Link to comment Share on other sites More sharing options...
Desert Dave Posted August 20, 2002 Share Posted August 20, 2002 As originally posted by jmbunnelle: I'll work on the marsh a little. Any suggestions? More brown perhaps? Mine is obviously not the only opinion that matters, and others can chime in, but, I liked those little marsh-reeds or cat-tails or whatever they are, sticking out of the swampy area. As for color, hmmmm, I would try something darker I guess -- you will have the color pallette in front of you and can play around with it until the marsh seems a little more pronounced and threatening maybe (... that is a hellacious area :eek: to pry those berserkers and partisans out of, yes?) -- perhaps someone with more knowledge of the Pripyet area could provide some input. Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 20, 2002 Author Share Posted August 20, 2002 Immer, I'll try for more of a side-view using the same types of colors and see what I come up with. Jim Link to comment Share on other sites More sharing options...
Canuck_para Posted August 20, 2002 Share Posted August 20, 2002 I was looking at the old Panzer General cities and think they look pretty good. Could you use those for the cities in SC? Link to comment Share on other sites More sharing options...
jmbunnelle Posted August 20, 2002 Author Share Posted August 20, 2002 Originally posted by Canuck_para: I was looking at the old Panzer General cities and think they look pretty good. Could you use those for the cities in SC?Yeah, I'd have to convert them from .SHP to .BMP but I think I still have the tools to do this on my computer. I actually cranked up a game of PG the other day and had a blast. Still works great in XP. That game injected new life into computer wargaming on a mass scale. I think Strat. Comm. is easily that good and has enormous potential. And it's easier to mod! Link to comment Share on other sites More sharing options...
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