dfgardner1 Posted January 23, 2006 Share Posted January 23, 2006 Anyone have a link to a site that has developed CMBB/CMAK scenarios using the old Squad Leader/ASL scenarios? I used to have one, but can't seem to find it now. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 23, 2006 Share Posted January 23, 2006 Check GJK's websites, there are a few up there. 0 Quote Link to comment Share on other sites More sharing options...
dfgardner1 Posted January 25, 2006 Author Share Posted January 25, 2006 Ok thanks. I took a look and posted a note. I was hoping for a zip file or something. I'm apparently too lazy to look them up scenario by scenario. 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted January 25, 2006 Share Posted January 25, 2006 I have some number of them. I'll try to gather them up tonight and send them to you. Do you have any incoming limit restrictions? 0 Quote Link to comment Share on other sites More sharing options...
dfgardner1 Posted January 25, 2006 Author Share Posted January 25, 2006 Originally posted by Jim1954: I have some number of them. I'll try to gather them up tonight and send them to you. Do you have any incoming limit restrictions? Well thank you very much. I don't think I have a limit, or if I do, got me on how much it is. 0 Quote Link to comment Share on other sites More sharing options...
civdiv Posted January 25, 2006 Share Posted January 25, 2006 I have been trying to get some pictures of the SL and ASL maps to make some CM scenarios based on SL and ASL scenarios. I've dl'd that ASL program, but thus far I haven't been able to get the maps to display. I hate that java program. It doesn't really install, but rather it sort of runs in the background. So all these subfolders the instructions refer to don't even show up. I guess I just don't understand the program. 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted January 25, 2006 Share Posted January 25, 2006 Originally posted by dfgardner1: </font><blockquote>quote:</font><hr />Originally posted by Jim1954: I have some number of them. I'll try to gather them up tonight and send them to you. Do you have any incoming limit restrictions? Well thank you very much. I don't think I have a limit, or if I do, got me on how much it is. </font> 0 Quote Link to comment Share on other sites More sharing options...
civdiv Posted January 25, 2006 Share Posted January 25, 2006 Originally posted by Michael Dorosh: Check GJK's websites, there are a few up there. GJK? 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted January 25, 2006 Share Posted January 25, 2006 Originally posted by civdiv: </font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh: Check GJK's websites, there are a few up there. GJK? </font> 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted January 25, 2006 Share Posted January 25, 2006 I think there are some at The Proving Grounds as well. http://www.the-proving-grounds.com/ 0 Quote Link to comment Share on other sites More sharing options...
civdiv Posted January 25, 2006 Share Posted January 25, 2006 Yay, I got the VASL program running, so I will start designing my first SL scenario for CM. The first step will be recreating the map, I am going to start with map SL-1. I'm going to start by gridding it with 20m squares, and then trying to recreate the terrain features. Obviously it won't be exact as the terrain in SL conforms to hexes, and it has to be reconfigured for 20m squares. When I am done I will post somewhere, and provide a link. I sort of think I will have to add the scenario also, as the LOSs really will need to be tweaked. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 25, 2006 Share Posted January 25, 2006 Originally posted by civdiv: Yay, I got the VASL program running, so I will start designing my first SL scenario for CM. The first step will be recreating the map, I am going to start with map SL-1. I'm going to start by gridding it with 20m squares, and then trying to recreate the terrain features. Obviously it won't be exact as the terrain in SL conforms to hexes, and it has to be reconfigured for 20m squares. When I am done I will post somewhere, and provide a link. I sort of think I will have to add the scenario also, as the LOSs really will need to be tweaked. Heh, I think you're a few years too late, ASL conversions have been done to death. A lot of really crappy ones, and many refuse to play them on principle. Although, dalem and I did play an enjoyable PBEM of Breakout From Borisov. I think the generally voiced concerns (not that I necessarily agreed with them) were that the SL boards were so wide open, with 40 metres in between buildings on a main thoroughfare, for example, when real life towns were laid out much closer (and CM can have them 20 metres apart or even closer depending on the layout in the editor). John Hill did this on purpose as it made the effects he wanted fit into the game system. In CM, however, the effects are very different so the abstracted mapboards of SL don't work at all. Still, there is some nostalgia value to it. I've done some SL conversions myself - there was a website called ASL2CM but it was shut down for legal reasons. An old poster named ASLVeteran also had a whole set of guidelines for converting scenarios, including how many turns, how to do the boards, etc. The billiard table flat maps were another problem for many players. I've also seen PanzerBlitz scenarios converted for CMBB, only played one (and never owned PB until recently so had no nostalgia for it) and it was a not too bad little scenario. I'll go you one better - I did it in reverse. I took the Italian demo scenario from CMAK and did it as a VASL board complete with scenario card. [ January 25, 2006, 03:21 PM: Message edited by: Michael Dorosh ] 0 Quote Link to comment Share on other sites More sharing options...
civdiv Posted January 25, 2006 Share Posted January 25, 2006 Mike, I think I will start going towards the Tractor Works style scenario. Small map, urban terrain. I mean really heavily build up stuff. It will be very small, so it should be pretty easy to design. While I am certainly not a CM grognard, I have yet to see a very conjested urban map yet. Maybe someone can recommend one to me. But I want to see how CM does at pure urban combat. I realize they've been done to death, but noone can point me at more than a handful. And as you said, they've been done poorly. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 26, 2006 Share Posted January 26, 2006 Panzerblitz Scenarios. I did about 30 of those, the ten classics and a few others. If anyone wants them all I'll be glad to email them to whoever. Wayne100@emirates.net.ae Put CMAK or Panzerblitz in the subject line 0 Quote Link to comment Share on other sites More sharing options...
Richie Posted January 26, 2006 Share Posted January 26, 2006 Try my "Gestapo HQ Berlin" in my secnario pack. That's about as urban as you'll get in CM... Hans, you really should upload your scenarios to the Scenario Depot II. That way everyone can enjoy your work! 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 26, 2006 Share Posted January 26, 2006 Well I have one up! I will be putting them up over the next few weeks. 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted January 26, 2006 Share Posted January 26, 2006 Converting ASL scenarios to CM, aforementioned article by ASL Veteran. Agree with Dorosh, scenarios don't convert very well from ASL to CM for the most part. I played a version of "Paw of the Tiger" that was pretty good though. It's funny that people always come back to wanting "computer ASL" after all these years. Unfortunately, CM isn't ASL, and ASL isn't CM. You've got VASL installed, try playing it with others online, you'll have a great time. Note, VASL is for ASL, if it's classic SL that you're wanting to play, you need the VSQL module for VASSAL (VASL is a module for VASSAL - gets confusing but after you figure it all out it's really very simple). 0 Quote Link to comment Share on other sites More sharing options...
dfgardner1 Posted January 26, 2006 Author Share Posted January 26, 2006 Originally posted by GJK: Converting ASL scenarios to CM, aforementioned article by ASL Veteran. Agree with Dorosh, scenarios don't convert very well from ASL to CM for the most part. I played a version of "Paw of the Tiger" that was pretty good though. It's funny that people always come back to wanting "computer ASL" after all these years. Unfortunately, CM isn't ASL, and ASL isn't CM. You've got VASL installed, try playing it with others online, you'll have a great time. Note, VASL is for ASL, if it's classic SL that you're wanting to play, you need the VSQL module for VASSAL (VASL is a module for VASSAL - gets confusing but after you figure it all out it's really very simple). Well I think it has to do with the vast amount of 'stuff' in the ASL rulebook. For me, trying to remember which rule/diceroll is applicable when is the issue. I guess I think 'just let the computer handle that'; which may or may not be realistic. Also, it seems whenever someone posts a picture of one of the various ASL tourney's, the folks in the picture are inevitably referring to the ASL rulebook rather than enjoying the game. However, it just may be that part of the joy that comes from ASL is finding that rule that: 1. renders you opponents brilliant move illegal. 2. makes your questionable move/strategy legal. 3. shows your superiority in remembering obsure rules rather than any 'tactical'/game playing acumen you actually have. 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted January 26, 2006 Share Posted January 26, 2006 The nice thing about VASL - when you play live online you've almost always have an audience of avid ASL'ers (unless you lock the room) so it's just a matter of asking the crowd "can I do x, y or z?" - and I've found them to be very helpful to both newbies and vets to the game. That and eASLRB's have made looking things up much easier. 0 Quote Link to comment Share on other sites More sharing options...
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